Aonuma Talks Zelda's Past, Nintendo DS Zelda Plans
Thanks to GameSpy for its interview with Nintendo's Eiji Aonuma on the Zelda franchise, as the EAD deputy manager reveals he wasn't a fan of early Zelda efforts ("I could not stand the original Zelda. When I first played it, I did not know what I was doing. I was overwhelmed by enemies and I got killed right away"), questions the infamous CD-I Zelda titles ("I must admit, they were a strange characterization of the Zelda games"), and mentions future franchise plans, including a previously unconfirmed Nintendo DS Zelda title: "We have a Game Boy Advance Zelda [Minish Cap], a DS Zelda, and this [realistic] GameCube one."
He couldn't play/didn't appreciate the original Zelda? IMO he shouldn't be allowed within the same building as a team that's working on a new one. There's a lot of love for the old characters who're still around and fans expect at least some level of character integrity over the years; beating the first game should be part of the application process to touch any future Zelda game.
I'm not flaming or trolling here, I love each and every game in the Zelda series. But is anyone else a little spooked by this interview?
This guy is taking a big, big role on all future Zelda projects, and he's spooked by games that require jumping?!? Thought Zelda 1 was too hard?! Somehow I think Miyamoto's final touches to the last few Zelda games have been much more significant than Aonuma cares to admit...
It's also weird to see how much budget has played a role in the Zelda storylines and gameplay. Then again, I suppose that innovating within restraints is a part of any job.
Here's to hoping that Zelda continues to entertain for years to come!
Go here for teh [sic] funny.
It would appear that the developers behind DEII really didn't like the original Deus Ex. Hence the unified ammo, lack of skills, no depth, poor voice-acting, etc.
With such a rock-solid gameplan, what could go wrong ?!?
--LordPixie
I think what a lot of technical people don't want to admit is that it doesn't take a technically-capable person to create art and entertainment that is technically appealing to technical people.
It's been proven that geeks without design backgrounds shouldn't be left alone in the GUI design room. I'm not saying that gamers shouldn't be allowed in the game design room, but I am suggesting that maybe having someone who isn't a time-run caliber player as the leader of a project for a game that is meant to be widely appealing isn't the worst of things. If anything, the insights of both Miyamoto and Aonuma - one who has said that he has in the past disliked computers, and one who has recently stated that he didn't like the first Zelda game - have already been quite far-reaching, to positive effect, BOTH on the Zelda games that we all love playing regardless.
"This guy is taking a big, big role on all future Zelda projects, and he's spooked by games that require jumping?!?"
Zelda is supposed to be about exploring and adventuring, not falling off a ledge for the umpteen-millionth time because you didn't time your jumps juuuust right. That's why God gave us Castlevania 64.
"Thought Zelda 1 was too hard?!"
OK, bright boy, answer me this: Without 20 years of hindsight, without Nintendo Power, without the Official Nintendo Player's Guide, without The Legend of Zelda: Tips & Tactics, without friends who already knew, without calling up a Nintendo game counselor, without even breaking the seal on the partial map that came with the game...
How the heck are you supposed to find the 7th and 8th labrynths?