Quake III Gets Real Time Ray-Tracing Treatment
Ozh writes "Did you ever wonder what you could do with a cluster of 20 AMD XP 1800s? Some German students and videogame fans did, and their answer has been what they call 'ray-tracing egoshooters', an entirely raytraced game engine which 'runs about 20 fps@36 GHz in 512x512 with 4xFSAA'. The first game to get this treatment is Quake 3 Arena : the screenshots look slightly better than the original 3D engine but the video (56 Mb, 3'19) is quite dramatic."
I want whatever computer they're using to test this.
Great so now I have to lug 20 pc's to a LAN party to get a decent frame rate?
And I was just thinking about my next upgrade for HL2/Doom3.
Imagine a cluster... oh wait.. um, so is it running linux? and where is the source code?
09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
Usually things posted to Games that doesn't get on the first page don't get /.'ed.. Shame, though.. We should try harder.
Not a Twitter sockpuppet... but I wish I was.
Dammit, don't give Carmack any ideas! I'll barely be able to run Doom 3!
Imagine what you could do with a beowulf cluster of these things... oh wait... nevermind.
It seems my question is already answered.