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Should Online Console Games Have Dedicated Servers?

Thanks to GameSpot for its 'GameSpotting' editorial discussing the problems of online console gaming without dedicated servers. The author points out: "Let's consider the top upcoming shooters on both the PS2 and the Xbox: Killzone and Halo 2... the cold, hard fact is that these games will only offer a maximum of 12- and 16-player online multiplayer, respectively. In other words, if you can find a good nearby server, you'll be playing a game that isn't fundamentally different than what we've been playing for about eight years on the PC in Quake 1." He continues by contrasting this to the PC experience: "EA has promised that the upcoming Battlefield 2, currently scheduled to ship in the first part of 2005, will have more than 100 simultaneous players", before suggesting: "The bottom line is that console games need dedicated servers. As it stands today, only individual Xboxes are serving matches while simultaneously allowing the host to play. You simply cannot run a 24- or 32-player game with just a 733MHz processor and 64MB of system RAM available, hooked up to a potentially flaky cable or DSL line."

3 of 69 comments (clear)

  1. Re:In America, More = Better! by MindStalker · · Score: 4, Interesting

    I think the point is that at 100 players you have something that more resembled an army. The only problem with this is of course. Respawning would make the game hell to complete any sort of mission, and not respawning would make the game boring as the wait between games would have to be longer.

  2. The problem with dedicated servers. by Yaztromo · · Score: 4, Interesting

    The big problem I have with dedicated servers is this: are the game development companies goin to still be running them years from now? 5? 10?

    Probably not. However, what if I and a friend enjoy that game and want to continue playing online against each other past the date when the vendor decides to take their servers offline for a given game? We'd be SOL.

    The big advantage of being able to run your own servers in such games is that you don't have to worry about such obscelesence. If five years from now I want to play Doom against my brother across town, we can do so. But if we want to play Amplitude or SSX 3? Probably not.

    Yaz.

  3. Re:In America, More = Better! by Captain+Splendid · · Score: 4, Interesting
    IMO, the spawning problem can be solved with limited lives. Tweak it so that it provides a medium-skilled player just enough lives to complete the given map in the given time. That way, you have several chances, but you still have to make each life count (because it does.)

    For example, my FPS of choice at the moment, Enemy Territory, has the option for limited lives. Once you've tried it, going back to unlimited lives anything is like being a Sumo wrestler beating up first graders: It's boring and far too easy.

    --
    Linux, you magnificent bastard, I read the fucking manual!