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Might & Magic Creator Joins Garriott At NCSoft

Thanks to Google News for its link to the press release announcing Jon Van Caneghem, founder of New World Computing, has been hired by MMO developer NCSoft to work as "executive producer... on a new, unannounced online game project." As the release notes, Van Canegham "created the Might and Magic and Heroes series and turned them into two of the industry's most successful titles, with more than 20 million units in combined sales", and following the dissolution of New World Computing due to owner 3DO's collapse, and the sale of the Might and Magic franchise to UbiSoft, he'll be "working with [Ultima creator, Tabula Rasa developer, and NCSoft Austin head] Richard Garriott and NCsoft's... designers to create the next generation of massively multiplayer online games."

7 of 36 comments (clear)

  1. Re:Lame by JasdonLe · · Score: 4, Insightful

    Boring, maybe, but MMORPGs DEPSERATELY need some fresh ideas. Caneghem might be just the man for the job, especially hooked up with Garriot. Sounds like a good team to me and I personally can't wait to see what they come up with.

    --
    ** A Sketch a Week **
    http://www.sketchplease.com
  2. a little misleading by Anonymous Coward · · Score: 5, Informative

    NCSoft is acting as a publisher here. The only titles developed by NCSoft is Lineage and Lineage II. Of NCSoft's other titles,

    Guild Wars is being developed by ArenaNet , a group composed primarily of former Blizzard employees who worked on Diablo that left in the Vivendi Universal bankruptcy debacle over the possible sale of the games division (including Blizzard). They could have picked a name further from BattleNet, though.

    Tabula Rasa is developed by Destination Games, the Austin, Texas group headed by Richard Gariott composed primarily of people that got fired from or left Origin after EA scrapped the Ultima Online 2 project. They were actually far into Tabula Rasa before being signed on with NCSoft.

    City of Heroes is developed by Cryptic Studios based in San Jose, CA.

    Finally, Auto Assault is developed by NetDevil .

    All of these developers are completely autonomous as far as design goes. NCSoft is only the publisher and the billing gateway. For the sake of the independent developers that just happened to have signed up with NCSoft, please don't confuse their works with that of other developers.

    1. Re:a little misleading by simoniker · · Score: 5, Informative

      Actually, ArenaNet and Destination Games are both owned wholly by NCSoft, I believe, so they're not quite as autonomous as you imply - Cryptic and NetDevil are officially independent though, I believe.

  3. Larry by Impy+the+Impiuos+Imp · · Score: 5, Funny

    Now if they can just get the Leisure Suit Larry guy, they'll be untouchable.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  4. Sigh, the uninformed lined up to respond to this.. by schild · · Score: 4, Insightful
    Comeon guys, if you honestly think NCSoft is the devil you have your hat on backwards. First of all, this addition to Garriots team is largely positive. NCSoft is doing something that no other companies are willing to do in the MMOG market - diversify.

    Between Auto Assault, City of Heroes, Tabula Rasa, Alter Life, Lineage 2, and Guild Wars - NCSoft is hitting all the bases with their titles. They have EQ Clones, car combat, diablo type rpg, the Korean Treadmill, and superhero city fighting.

    Complaining about NCSoft shows nothing but a complete lack of knowledge when it comes to the MMO Market. Next time just keep your mouth shut and do some research.

    --
    schild
    editor, f13.net
  5. Re:Here we go again by Psychochild · · Score: 4, Insightful

    What's the cost of running a counterstrike server compared to one of these MMORPGs? It's the same! And yet they have managed to charge people a fee for providing the same service.

    Uh, not really. I run my own online game, Meridian 59, and I know what it costs to run a server.

    Although we keep costs as low as possible, it does cost quite a bit to keep the server connected. Players will use a lot of bandwidth when you're talking about a few thousand people all on at the same time. Keeping the server up also costs money for support in case some router decides it doesn't want to work overnight. (People get really cranky about the service going down if they're paying you.)

    On the flip side, running a FPS server at that level of availability isn't exactly cheap, either. Consider the prices at this site; they do "professsional" hosting of FPS servers and charge between $5-10 per person for that. Considering the depth an online RPG provides, and the fact that regular updates are provided, a game like my own that only charges $10.95 is a pretty good deal. (Meridian 59 doesn't require an up-front box purchase, so it's an even better deal than usual.)

    As for the topic on hand, I worked at 3DO for a while and remember JVC's interesting email commentary to some of the events there. I hope he finds a place where he can get good creative freedom and make some great games.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  6. Re:Here we go again by Anonymous Coward · · Score: 4, Insightful
    What's the cost of running a counterstrike server compared to one of these MMORPGs? It's the same! And yet they have managed to charge people a fee for providing the same service.


    I don't see how anyone could mod you insightful, if only for that single line. A counterstrike server can run on a dual 800mhz machine in some guy's basement. A MMPORPG server has to combine several different things: Login, Gameplay, Character Storage, Ticketed Help System, and many other things.

    Simply being able to handle 1000+ players on a single server is more than any CS can claim. Just being able to have that many people connect to your server (usually MMPOGs are server farms - not individual servers, but several servers networked together) dictates that your server reside in a datacenter, space at which is anything but cheap.

    And that's just the gameplay. Think about a central login server, a billing server, a webserver, a patch server, and you're easily spending well over and beyond what just about anyone who runs a CS server could afford. This is why monthly subscription is a reality - not only do they have to pay for space and bandwidth, but they need to pay (at a very low wage) their online support personell (aka GMs), and their "Live Team" - a team of developers who generate new content for the servers, usually in the form of events and class/creature balance.