Chronicling Riddick - Making A Decent Movie-Licensed Game?
Thanks to Eurogamer for its two-part feature discussing developer Starbreeze's path to making a high-quality licensed videogame in Xbox FPS Chronicles Of Riddick, as the author asks of movie licenses: "Should they mimic the structure of the film and allow players to relive key events? Should they act as a supplement to the main picture, fleshing out secondary characters and back-stories whilst adhering to the tenets of genre?", before analyzing the development of the well-received title, which has drawn impressive scoring from GameSpot, who rated it "one of the most-impressive games on the Xbox and seems destined to be remembered as the most inspiring collaboration between Hollywood and the gaming industry yet." The Eurogamer article concurs with this, praising the "very cohesive first-person game blending elements of stealth, all-out action and storytelling." What did Starbreeze do right?
I agree, for the most part.
If Half-Life had been Waterworld:The Game, would it have been as successful? Probably not, the stigma from it's association with a flop like that would hurt it some. Would it still have been a hit though? I think so, a good game is a good game. Period.
Hell, look at Goldeneye for the N64. The movie wasn't a flop, but it was no big hit either. But the game was one of the most successful N64 titles.