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Playing Games With One's Brainwaves

PolloDiablo writes "Researchers at Washington University in St. Louis have reported success with recording the signals a brain sends out to the other parts of the body and using them to play a game. The subjects had to move a cursor towards a target in a one-dimensional environment without using any bodypart, just pure brainpower. One subject had a success rate of 100%. This could prove a breakthrough in the use of prosthetics. The next step is repeating the same test in a 2-dimensional environment. Similar tests have been done with monkeys before but never with humans."

19 of 90 comments (clear)

  1. beware by Tumbleweed · · Score: 4, Funny

    Make sure your developers aren't Russian, else you'll need to think in Russian to fire your weapons, and that'd suck.

    How do you say 'railgun' in Russian, anyway?

    1. Re:beware by wakejagr · · Score: 3, Funny
      why'd you go and mention Russia?

      now, the "In Soviet Union..." jokes will start. an article about using thoughts to control games makes this just too easy.

      then, some clever person will point out that Russia != Soviet Union, and will get moded funny.

      you've started something bad, my friend.

      --
      Don't save Windows XP! http://www.petitiononline.com/jjw1xp/petition.html
    2. Re:beware by dunkelfalke · · Score: 2, Funny

      >How do you say 'railgun' in Russian, anyway?

      elektromagnitnaya pushka

      --
      Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
    3. Re:beware by Frizzle+Fry · · Score: 2, Funny
      How do you say 'railgun' in Russian, anyway?

      Actually, in Russian 'railgun' says YOU.
      --
      I'd rather be lucky than good.
  2. Isn't this story VERY old? by bersl2 · · Score: 4, Interesting

    I seem to remember seeing pictures demonstrating one-dimensional cursor movement using the human mind years ago. I'm confident that I'm not imagining things.

  3. Emotions by Gary+Destruction · · Score: 3, Interesting

    Maybe emotions could be used to help provide movement as well. An intense emotion such as anger has been known to motivate people.

  4. Not a Practical Application by jeremy_dot · · Score: 2, Informative

    activity-data taken invasively right from the brain surface

    I don't think that extra millisecond of response time in your favorite videogame is worth invasive brain surgery.

    My point is, this sounds incredible, however the topic is slightly misleading; this is not yet ready as a practical application because it does require brain surgery, and I for one am not in the mood to have an assortment of wires placed on the surface of my brain.

  5. invasive is the key (and problem) by blunte · · Score: 4, Insightful

    it's much easier to do invasively than non-invasively, as they state. in this article they sort of market invasive as being superior, but that depends on your perspective. it is superior in its ease of understanding signals, but it is inferior to those who object to direct tinkering with the brain.

    ideally we could accurately decipher signals non-invasively to get the same result. invasive is inherently more dangerous, and certainly more complicated from a medical point of view.

    --
    .sigs are for post^Hers.
  6. Found something to back me up by bersl2 · · Score: 4, Informative
    This seems to have been done many times before. This article from August 2002 says:
    The next step gets scary. EEG (electroencephalogram) measures brain activity. So far in early experiments, NASA has been able to get volunteers to move a cursor on the screen merely by thinking left or right, up or down. This goes beyond bio feedback, Wheeler was quick to add.
    What I saw was one dimensional, and I think I saw it on the Discovery Channel back in the day, as in 2001 or before.
  7. Demand for Standards by BadMrMojo · · Score: 2, Funny

    Of course, none of this will do us any good until developers finally adopt the 1DGSC recommendations (One Dimensional Gaming Standards Committee).

    As it is now, all those 1-D games that we all know and love each operate on an entire different API! In one game it's all Up and Down. In another it's North/South... or +/-. Madness, I say!

  8. The Other 90%? by tchuladdiass · · Score: 4, Interesting

    I remember picking up something back a while ago, from a company called "The Other 90% Technologies" that used an electrode you attach to a finger to control the games. It was basically a downhill slalom skiing game. You had to "think hard right" and "relax left" in order to move the playing piece. I couldn't quite get the hang of it, and ended up giving the thing away. Cost was around $30 or so.

  9. Re:Great news for RSI suffering gamers! by Kozar_The_Malignant · · Score: 3, Funny

    >so I can play Far Cry, Half Life 2, etc. without worrying about pain.

    I'm thinking that by the time you can control the game with brain waves, the game will send your brain pain signals when you get shot. No need to check a visual for your damage count, you'll feel it.
    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  10. Read the Article, And... by Ieshan · · Score: 3, Informative

    If you read the article, you'll note that the researchers aren't using EEG, which is part of the reference you include in your seperate post.

    The difference between an EEG and the technique they use in this study is invasiveness - EEGs are Non-Invasive, that is, they don't need to stick anything into your head (they attach electrodes at various points on the skull corresponding to lobes of the brain) - this study uses the ECoG, a more invasive technique for monitoring brain activity.

    Note that the "breakthrough" was in acquisition of the task. This increased acquisition level may lead to much faster experimentation. Of course, the acquisition comes at a cost - invasive surgery.

    Just thought I'd keep you up to article, there. =)

  11. Been there, done that by Colazar · · Score: 3, Interesting
    Back in 88, I saw a demo in a graduate level EE class done by an engineering student who was also a musician. He had put together a system where he could change the speaker that the music he played came out of by thinking directionally, and he could change the synthesizer instrument setting by thinking of a particular color (red = trumpet, white = flute, for instance).

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  12. My experience by jakek101 · · Score: 2, Interesting

    I've actually played a rudimentery version of this. It was a skiing game where you thought "center" to center yourself and left or right to move left and right. I also once played a Pacman game where the more of a certain type of brain wave you had the faster Pacman went. I became quite good at this.

    1. Re:My experience by yRabbit · · Score: 2, Interesting

      I believe it was on The Learning Channel (or Discovery), one show they had was about a woman who was practicing for a luge. The luge went up too high and she hit her head on part of the track.
      After that, she had seizures sometimes.. I guess her brainwaves were somehow messed up.
      Anyways, using a game in which there were three rockets, with her only control being her brain, she had to make one rocket go forward but not the other two. It helped her train her brain to use certain waves more. It eventually stopped her seizures.
      (I think. I might be misremembering something here, or forgetting some detail.)

  13. similar experiments by kwoff · · Score: 2, Funny
    Similar tests have been done with monkeys before
    And guess how the sharks with frickin' laser beams on their head shoot those lasers.
  14. Even older stuff by FuzzyDustBall · · Score: 2, Interesting

    I saw something like this in the 80s at the local Amiga store (Yes we had a local Amiga store!). They had a game that came with a head strap. The game consisted of bubbles that floated from the bottom of the screen to the top the more relaxed you became the bubbles would sink the more tense the bubbles would rise and pop. I saw some one play for about 15 minutes he thought he had it down to a science.... when he left the guys running the store said "hey this head set thing needs bateries that guys been watching a demo" I guess this is why it never realy took off.

  15. Re:Great news for RSI suffering gamers! by lachlan76 · · Score: 2, Insightful

    You'd take potentially life-threatening brain surgery over RSI or just not playing games?