StarForce Copy Protection Causing User Ire
Ant writes "According to a thread on the Rage3D boards, and another on The Adventure Company's site, the copy protection system StarForce, as used in PC videogames including Toca Race Driver 2, Traitor's Gate 2 and Broken Sword 3, is installed on a user's PC without proper explanation, and doesn't get removed on many uninstalls - some users report difficulty in keeping their systems stable due to conflicts, and think they've tracked it down to the StarForce protection."
The pirates will always crack it. They only wind up hurting paying end users. It seems nowadays the more you pay for a game the more worthless it is, due to the increased amounts of so called copy protection, which actually does little at all to halt piracy. CD's get scratched. Their attitude is "if it gets scratched beyond repair, that's just one more reason to buy a new game to take it's place" and preventing piracy is just the excuse. I've never pirated a game in my life. I know a couple people who have, but copy protection never stopped them.
The weakness of this method is that the game companies won't know why people stoped buying the games. They will just see sales decline and say "Well, the pc is dead" and stop making pc games. Either that or they will continue to plame piracy like the music industry does (our sales are down so it must be piracy, not that people don't want our product any more).
So if people are going to stop buying games because of copy protection, make sure that the game companies know that is why you aren't buying their games.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
As far as I know, everyone who's ever been to a LAN party has probably pirated Half-Life, along with a few dozen mods. But that won't work outside the LAN party. I also know that, with the advent of Steam, everyone who wants to play any kind of online game at all has to have a CD key. It only costs about $10 to get one anyway, so most people just deal with it.
It's even more centrallized with an MMO game.
The best copy protection is: Make online games so you can make it reasonably difficult to pirate the game -- but make the CD key and online identity the only copy protection. Make good games so everyone wants it, and make them cheap enough so that everyone can buy them.
In fact, make it so that when I look at a game, it actually costs me less money to buy the game than time to crack the copy protection.
Don't thank God, thank a doctor!