Myth III Gets Fan-Improved Levelbuilding Tools
BladesP9 writes "A group of Myth fanatics have made good on their pledge to create a cross platform tool for the Myth III RTS game engine. FlyingFlip Studios has completed its first stage in the creation of a tool for the Mac/PC game Myth III. The tool, named Ballistic, is based on the old Vengeance code which was released to the public by the game's original publisher back in 2003. The update is native to Macintosh OS X, yet works well on Classic Mac OS, and there's also a version for Windows - many will remember the Myth III game shipped with a very basic tool that was Windows only. This same group is making updates to the Myth III game as well and plan an update to be released shortly."
Your link is one year old and discusses the 1.4 patch.
Hop onto playmyth.net, and you'll see that 1.5 shipped just a few days ago. So the development is still very active on Myth II as well.
We're talking profanity in the forums like you wouldn't believe, petty sniping, inhibiting progress to stroke their egos...
Bungie had open-sourced their Myth II metaserver code after the demise of they Myth II bungie.net server. Blades set up his own metaserver, and then added mandatory encrypted networking to the Myth II program as an update along with shiny new features as bait. As soon as people upgraded, only his metaserver would work with Myth, so the competing one (which was not run by egotistical bastards, I might add) had to close.
In other words, he intentionally changed Myth II so it couldn't work with the server source that Bungie itself released. All to give his own server an advantage. Why? Well, he didn't make money from the server. I think he just wanted a bunch of prisoners to exert power over.
Eventually, Clem's and Blades' malfeasance got so bad that the publisher yanked their right to tinker with the code and gave it to another group of programmers, who have done excellent work and remained responsive and dedicated ever since.
I hope Blades and Clem do better work now and focus less on ruling the community with an iron fist, but I have my doubts. They are like a plague on the Myth community -- every time you think they're gone for good, they make another power grab. Clem has been around for 7 or 8 years now. They are the reason I stopped playing.
According to their website, they already have plans to make Myth III incompatible with versions not under their control. They're going to rebrand the game "Legions of Destiny" or something and prevent it from interfacing with tools or servers they don't own.
Sigh.
unfortunately this FF stuff is brought to you by the same guys who sent a Cease and Desist letter to the only other myth II server (www.mariusnet.com). The same guys who have done a really great job in splitting the community with petty sniping and squabling. They got the plug pulled on the www.projectmagma.net servers by sending a letter to the service provider stating they were in copyright violation.
Geeze, Blades again. His megalomaniac exploits even taint /.
It seems that although the original code for the tool released by MumboJumbo was Open Source, FlyingFlip specifically state in their FAQ that they are not going to open the source to their changes to the code, which is quite unfortunate.
I'm sorry, I just realized the link I gave in my last comment was bad. This link will take you to the recent forum post indicating the current status of Project Magma Myth 3 development.
Erm no and I posted my name. Auslander. I am a member of FlyingFlip and have the balls to put a face to my posts. Unlike you hence the Anonymous Coward.