Myth III Gets Fan-Improved Levelbuilding Tools
BladesP9 writes "A group of Myth fanatics have made good on their pledge to create a cross platform tool for the Myth III RTS game engine. FlyingFlip Studios has completed its first stage in the creation of a tool for the Mac/PC game Myth III. The tool, named Ballistic, is based on the old Vengeance code which was released to the public by the game's original publisher back in 2003. The update is native to Macintosh OS X, yet works well on Classic Mac OS, and there's also a version for Windows - many will remember the Myth III game shipped with a very basic tool that was Windows only. This same group is making updates to the Myth III game as well and plan an update to be released shortly."
Has anyone else considered how some games take a life of their own, with the fans supporting them long after the game company has come and gone? Look at Thief and Thief 2, or any game from Looking Glass -- there is a rabid fan following patching, extending, and otherwise supporting the games better than the publisher.
:)
The Myth series definitely deserves this support, I might add. I was never much of a fan of limited unit strategy games -- I felt that the designer deciding what units I had was too limiting -- until I played Myth. I fell in love then.
Myth III represents the absolute worst of game development. The team was forced to release the game early, then the entire team was fired. *shakes head* It is stuff like that which makes you wish marketing and executives never got involved with game development.
Despite this -- it is ironic how many games are fan supported yet the number of open source, high quality games remains dismally low. (I said low, not non existent.)
My reality check bounced.