Bonnell Quizzical On PSP, Development Costs Discussed
Thanks to GamesIndustry.biz for its article discussing Atari CEO Bruno Bonnell's comments on the relative mystery of Sony's PSP handheld, arguing that "there's simply not enough information available for publishers to make educated decisions about it." As for development costs for making PSP games, Bonnell cynically estimated: "From one cent to $50 million, I have no idea", suggesting that "there's no way to accurately predict costs on the device at this point." GI.Biz argues: "This is an unusual comment - because one area where Sony has not skimped is on providing development tools for the PSP to its partners", and 1UP has more informative comments from EA CEO Larry Probst at the same financial conference, commenting on PSP dev costs per game: "We're speculating that the $1-2 million range is a good estimate."
Is this something that only entrenched powerhouses with millions to spend can get their hands on (ie: calling them partners rather than developers) or is an sdk for this or the GBA even possible for an indie developer to access and/or use?
Alex.
"How about something to prevent duplicate articles?"
I find it interesting that people who complain about dupes keep repeating it over and over again. Maybe you guys should get your own system in place first before you complain about the negligible impact Slashdot is having on your lives by repeating a story here and there.
"Derp de derp."
- Development costs for the system will run around $7 million per game. Half of that will go to optimizing the location of data on the UMD so that as little disc access is done as possible, minimizing power drain.
From the first article:
- Broken systems will be accepted for return within the first 12 hours of purchase only. The detachable, easily-lost screen cover is your 100% guarantee that your screen will never get damaged, unless you're a retard.
- The movie strategy is key. Sony is aiming for the lucrative "fringe format" buyer, in the same way that they handled the bustling 8mm video market. Millions of Sony 8mm and Hi8 camcorders were sold in the 1990s, and Sony formed a catalog of movies that were released in this format, specifically for all those people with 8mm camcorders to watch. And that sprouted an industry all by itself, didn't it?
- Sony's wireless strategy makes sense. WiFi for everything is much simpler for the programmers to wrap their heads around. Who cares that WiFi draws a great deal of power even for same-room, multi-player gaming? What, game players do? Oh.
- Downloading MP3s will be simple and fun! As soon as an MP3 comes anywhere near the PSP, it is processed through the PSP's obviously powerful "decoder." It then gets enhanced by Sony's exclusive and amazing "ATRAC" technology, which makes these lucky enhanced audio files sound ALMOST as good as when they were still MP3s, even on a portable platform. Can you believe it's possible? Sony does.
- Connectivity to PS2 will be painless. Simply plug it in and go, for as long as the battery will last. Exciting new PS2 games that are designed to be played for less than 2 hours at a stretch will be released to coincide with PSP connectivity, so that gamers can experience very few interruptions in their gameplay. That's the Sony difference! And in the future, PS3 will feature a new controller port that will provide ample power on the bus to power the PSP.
- Video output? No video output. What the hell are you smoking, Bonnell? That would mean that the PSP would compete with Sony's portable DVD players! UMD format content creators would have to optimize for normal TV screens as well as the forgiving PSP screen! And content creators would also be put off by piracy concerns, particularly when UMD video is expected to be quite costly! Don't you know anything?
All in all, only 35 bellies at SCEI have been slit over the PSP so far. Not too shabby!
EA, Activision, and other US developers do not seem to be having the same problems he is with supporting the PSP. Even without pricing information it's strategically important to have titles on these new machines, just in case they take off - that's why most major publishers decided to put out some games for the N-Gage as well. And if Bruno Bonnell can't estimate development costs, when the technical specs of the machine are already well-known to developers, what is he doing in charge of a video game company?
I have heard people say this hollywood budget movie is huge, let's go see it. I have never heard people say EA spent a cazillion $$ on this game, let's go see it. It's sad that every industry is setting the quality of its product by how much freaking money they pump in to make it.