Best Strategy RPGs Of All Time Rated
Thanks to eToychest for its round-up of the favorite console strategy RPGs of all time. The piece argues: "a strategy RPG is (generally) a console game in which battles take place over a grid", and highlights include Vandal Hearts ("This is where everyone interested in the genre should start"), the Tactics Ogre series ("the replay value here is unmatched, due to multiple endings in each game"), and Disgaea/La Pucelle Tactics both on the top spot ("If you don't know why these two titles are sharing number 1, go play them.")
How can you have such a chart with no shining force? Espically considering the recent re-release of the first one on the GBA. One really nice feature of this game is it keeps getting harder each time you finish it, seemingly without limit. I can't do runthrough 8 :(
:)
Also, I'm suprised to see Final Fantasy Tactics Advance in there. They note it's a poor game. I would say it's main flaws are it is almost impossible to die, and it feels cheap (almost no sprite isn't used multiple times with different colour schemes, including the main character).
Disgaea: Hour of Darkness and La Pucelle: Tactics (I don't really know why these got merged, other than they recently came out and were made by the same people) are both great. I would say they are the first RPGs (strategy or otherwise) I've seen in a long time that I've really enjoyed, and also the only games in a long time I've laughed out loud at
Combination - fun iPhone puzzling
Tactis are used in battles. They are specific to the time period, level of technology and terrain in which a battle is being fought. It is the art of using soldiers to win a battle. Strategy is large-scale; it deals in whole armies, divisions, countries, and the like (from a military perspective). It is using battles to win a war.
Ever wonder why strategic classics like Sun Tzu's Art of War are still read today? Good strategic principles, being abstract and relatively timeless, can be applied to almost any area of one's life or any pursuit. On the other hand a book, no matter how detailed or well-written, about tactics would probably not be read 100 years later except by historians.
Almost every "real-time strategy" game I've seen should instead be called "real-time tactics". The only strategic element in games like Warcraft and C&C is the resource economy and decisions about what to build next. All the combat is at the tactical level. An example of actual real-time strategy is Europa Universalis (technically it is real-time, although you can change the speed and pause).
I've never played any of these RPGs, but unless your character is a general and you're leading whole armies, divisions, or the like, the combat at least is tactical, not strategic. Strategic elements common in RPGs are deciding how to develop and equip your character(s).
I know some of you may think I'm nitpicking, but it is a pretty big distinction if you think about it. They are two different skills/sciences/arts and it is easy to be good at one while bad at the other.
So please get it right, people. Thanks for your attention. We now return to your regularly scheduled Slashdot silliness.