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Miller, Wright, Mechner Discuss Videogame Graphics

Thanks to GameSpot for its article covering a panel discussing videogame graphics at the Computer History Museum in Silicon Valley. According to the article: "The panel of designers--The Sims and SimCity architect Will Wright; The Manhole, Myst, and Riven-creator Rand Miller... and Prince of Persia and Karateka designer Jordan Mechner--presented ideas which simultaneously praised the progress made in the past decade and cautioned against relying solely on the bells and whistles those faster GPUs provide." Interestingly, opinions on graphical fidelity differ, with Miller arguing: "We draw every little blade of grass, because we can", but Wright "reiterated his overall recipe to making great games--a less-is-more approach to leveraging and relying on graphics to drive the user experience."

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  1. Too bad for Linux programmers though... by Chemisor · · Score: 0, Troll

    It's great that somebody is working on hardware graphics, but since I'm on Linux, I pretty much can't use any of it. Sure, you can use OpenGL and binary drivers, but if you are not in X, you get no hardware acceleration at all, aside from bitblt and a maybe a few simple primitives. So I'm just skimming through all those descriptions, wishing, "boy, I wish I could use this!"...