GameCube Coders Caught Out By Gigantic Memory Card
Thanks to GamerFeed for its news story discussing compatibility problems with some GameCube titles and the new Nintendo Memory Card 1019. The news story explains: "The [official Nintendo-produced] card has 17 times the memory capacity of the original Memory Card 59", and describes issues, some due to the card's four-digit block size, with a number of more minor third-party games, including Sonic Adventure 2 Battle ("If there are more than 999 free blocks on the Memory Card 1019, the game cannot display the amount of free blocks"), WTA Tour Tennis ("The game does not recognize the Memory Card 1019 properly, and should not be used"), and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16 ("Graphics sometimes will not display properly if a file is loaded and restarted after quitting the game.")
to post the predictable Mary Kate and Ashley Olson joke... ...
damn, can't think of anything.
It seems the last Console posting said that PS2 was the ruler of the consoles, but then the one before that said that PC games are going to beat out consoles for patching, the one before that was about how consoles beat out PCs because they have a standard set of hardware so the software can be optimized.
Back to a related topic.
I honestly do not know anyone that owns a gamecube. Most people I know have PS2 systems or nothing at all.
Now onto the actual topic.
Why would Nintendo introduce a new memory card this late in the game? When something has had a consistent hardware configuration, of course the developers are going to take advantage of patterns (small memory cards) and shortcut some robust coding (not being able to handle any memory card) to shorten development time, reduce test time, and save money. This should have been expected by Nintendo when they introduced the larger memory cards.
I'd be willing to bet if a real 16MB (or larger) memory card came out for the PS2 (not those fake 16MB cards that are actually a 8MB card that requires you to put a real 8 MB card in it to get to 16MB) there would be save issues as well. Heck the PS1 games I have freak out that the PS1 memory card is not in slot 1 (there was only 1 slot on the PS1) and will refuse to boot unless you move the card.
This is Nintendo's fault. They should have tested this new card with a number of games, old and new BEFORE they released it to the marketplace. Nintendo should be working on either a workaround to trick games into seeing a smaller card or a full solution that allows it to be seamless to all games.
You can lose something that is loose, so tighten the loose item so you don't lose it.
In Soviet Russia, Mary-Kate and Ashley lust after YOU!
Circumcision is child abuse.
And thanks for the link to the SD card adapter - I didn't know it had finally come out (well, okay, out in Japan).