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What Happened To PC Gaming Audio?

Thanks to The Adrenaline Vault for its feature discussing why computer audio has become a critically undervalued part of a PC purchase. The author indicates the worry that "computer audio is taken for granted, and that other components make the difference between high- and low-end systems", and voices concern that "most new [PC] computer games - including major releases - don't take advantage in any significant way of the capabilities of the latest generation of audio cards." He ends with the heartfelt wish: "I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!' I hope people become more educated about audio so they can talk about it with the same enthusiasm that they discuss 3D video hardware acceleration or high definition plasma screens."

6 of 131 comments (clear)

  1. Sounds Good enough to me! by ObsessiveMathsFreak · · Score: 4, Insightful

    I can see where your coming from with this article but really when you think about it, sound is just not that big of an issue, in games or any other application.

    Given that most people will listen to games with headphones or a set of desktop speakers, what is the point of improving sound quality. The classic example, I think, is Metal Gear Solid 2. Apparently in parts of the game dolby surround sound was of a major advantage in game. But who even HAS surround sound? No-one I know. And who on EARTH has surround sound on their PC?

    Most people also aren't big into sound quality. The tone deaf masses usually encode at 128kbps and like it! (I know I do) Top this off with the fact that even stereo sound is technically quite difficult to implement and that most programmers aren't versed in phonic theory, you can see why most users could buy a ten year old sound card and see no loss of quality.

    (N.B. The author still thinks music from old sonic games is groovy. As such its comments should be modded down at the earliest possible moment.) :E

    --
    May the Maths Be with you!
    1. Re:Sounds Good enough to me! by AllUsernamesAreGone · · Score: 4, Insightful

      Price isn't the only factor involved. For example, I could go out and by a 5.1 or better system right now but I don't, in fact I only ever use headphones.

      Why? Well for a start, housemates would be less than happy about me playing half my games at ridiculous times in the morning on a surround sound system. Then there is the fact that, with thow machines in the room, the fan noise would make any low volume sounds inaudible. I'm certain I'm not the only person here in this situation. Yeah, I'd love to have a good 5.1 setup but until I get a soundproof room with watercooled machines getting one would be pointless.

      Until then, it's headphones.

  2. PC Audio is much more mature by martinthebrit · · Score: 5, Insightful

    I think one reason that we don't see Games taking advantage of the latest gee-whiz auto card features is that PC audio cards have been able to deliver realism for a long time now. Sounds are sampled, environmental processing effects applied (which are, in the main, not processor intensive enough to require much hardware acceleration) and, with a decent pair of stereo speakers - to say nothing of a 5.1 system, the effect is realistic enough that you feel immersed in the game. The same is only just becoming true of 3D graphics with the current state-of-the-art hardware, and there's still a long way to go.

    As many people point out, for the unwashed masses who cannot tell the difference between a 128kbps MP3 and the original audio, pro-level audio soundcards like the Audigy are just overkill and will remain in the domain of the musician and those who care about sound quality. We are a lot more forgiving about audio quality than visual quality; I know I will happily listen to a LW radio broadcast, but I find a low signal TV broadcast unwatchable.

    Until games use more audio gimmicks; real-time physically modelled sounds generated on the fly for example, we will have no requirements over those currently implemented on all on-board audio.

  3. Where's the marketing? by Vincman · · Score: 5, Insightful

    You want to hear people rave about sound, then it will have to be sold to them. In movies this already happens in the cinema, which makes people want their own home-entertainment system. Since there's no similar event for gaming (appart from cult-gatherings, etc), how many people will consider it an issue? At the same time, the integration of game-consoles into existing entertainment systems has raised the attention-level a bit.
    There's also the matter of soundtracks, which is an underused option in games. A great soundtrack will make me want to see a movie and vice versa.
    All that being said, I have not really found sound in games lacking, even though I have $7 pc-speakers. I find wearing earphones actually gives me an advantage in games like counterstrike, in which hearing the enemy approach is of vital importance.

  4. Re:guys & gals, eyes & ears by LondonLawyer · · Score: 3, Insightful

    On a related point... it's way easier to demonstrate good graphics in a magazine than good sound.

    (btw... Has anyone tried to market audioporn for girls?)

  5. Re:guys & gals, eyes & ears by Arkhan · · Score: 3, Insightful

    > (btw... Has anyone tried to market audioporn for girls?)

    Two words:

    Barry White.