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Mesh Compression for 3D Graphics

IanDanforth writes "A new algorithm that uses successive approximations of detailed models to get significant compression has been revealed by researchers at The University of Southern California. Just as MP3s remove high frequencies we can't hear, this algorithm removes the extra triangles in flat or near flat surfaces that we can't see. Experts in the field are giving this work high praise and imply that is will be immediately applicable to 3D modeling in games, movies, CAD and more."

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  1. Re:Proliferation of 3D Content on the Web? by Lord+Kano · · Score: 4, Insightful

    The real reason 3D content hasn't taken off is that it frankly isn't very useful for every-day browsing.

    Just wait until the porno industry gets involved. Imagine being able to freeze frame and get Matrix-like fly arounds of the money shot.

    Seriously, my first jpgs and gifs were of porno. Not schematics, or technical info. But big bouncing boobies. I'd be willing to bet that most of you who go back to the 1980s or before had a similar experience. Or how about streaming video? Porno and Mac World expos were the first streaming videos that I ever heard about. If this type of thing is going to take off it'll be because of smut. Sad isn't it?

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano