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Micro-or-Mini Management PC Strategy Game?

darth_MALL writes "I've been looking high and low for the ultimate (could even be free!) single-player PC strategy game that offers detailed troop/battle management. I've met a few contenders that fit the bill: Medieval: Total War is a primo candidate, but Europe just ain't enough! I hate to say, the magic is gone - what I really want is to conquer the known universe from top to bottom. I checked out Ferion, as per another /.'ers suggestion, but it wasn't quite the same thrill as M:TW. What is a bloodthirsty, single player tyrant to do?"

16 of 89 comments (clear)

  1. HoI by whoda · · Score: 5, Informative

    Hearts of Iron is one of the most insanely detailed games I have ever attempted to play. And it's quite historically accurate to boot.
    The micro-management detail is HUGE.

    If you play a smallish to medium sized country, your very first turn could easily consume 3 real hours of detailed planning and order giving.

  2. Try the Real World (tm) by Anonymous Coward · · Score: 5, Funny

    Go into politics, choose a small country, run for leader, build up army and economy, take on neighboring countries...Profit. Keep going until you've conquered the whole world or die trying. How's that for exciting.

  3. Freeciv by nickos · · Score: 4, Interesting

    It's free and you can get it here

  4. Oldie but a goodie! by Anonymous Coward · · Score: 4, Interesting

    1995's Master of Magic!! Should be able to find a copy for free on the abandonware sites.

    1. Re:Oldie but a goodie! by timbur · · Score: 3, Interesting

      Master of Magic was very fun. Too bad it was so buggy that if you did anything in DOS after running it, it scrambled your FAT. (I ran all my SIM-TEX games in my "SIMTEXSUX" partition.)

      If you like Master of Magic, try Age of Wonders: Shadow Magic.

  5. MOO by mwheeler01 · · Score: 3, Informative

    I don't know if this fits the bill but Master of Orion 3 has TONS of micromanagement you can do. Though it may lack the action you're looking for, you can get down to really low level management or set policies and managers to do all the menial work while you conquer the galaxy. Good fun if you like getting hung up on the details.

    --
    Pretty widgets? What pretty widgets?
    1. Re:MOO by Sigma+7 · · Score: 3, Insightful
      I don't know if this fits the bill but Master of Orion 3 has TONS of micromanagement you can do.
      This is true, and I would agree fully with you.

      However, there's a major implementation problem with Master of Orion 3. While allowing you to manage your empire completely is find, the interface was not designed for that in mind. As a result, I find myself checking every individual build queue to detemine if there is something else to produce, or if the planetary AI is not building correctly.

      MOO 2 has a much better interface for micromanagement - the building Queues are much larger, and it is fairly easy to tell which ones need new production orders (mainly because it brings you to each planet that completed building.) In addition, unused production is immediatly applied to the next thing you want to build.

      These features from Moo2 were not carried over to Moo3, resulting in very low ratings for the game. If only...
  6. Re:Pocket War is pretty good especially for on the by MetalShard · · Score: 5, Informative

    I'm the person that makes Pocket War (and yes there is only one of me.) It is a lot like the old text based empire game, but I guess that could be said about all games in this category to some extent. I have been told it is also like Empire Deluxe but I never played that one some I'm not sure.

  7. VGA Planets 3 / Planets 4 by Abraxis · · Score: 5, Informative

    VGA Planets 3 and it's still-in development sequel Planets 4 probably has all of the micro-management and galactic conquest you'll ever need. They have a bunch of races (mostly blatantly, ahem, borrowing from popular sci-fi) each with fairly unique traits and abilities that make for unique strategies. Nothing like assimilating all of the enemy colonists on a planet with space-cover from your fleet of Cyborg cubes. Or perhaps if you are the "Evil Empire", you'd decide to just destroy the planet with the Super Laser on your Gorbi (AKA Death Star).

    The combat is Strategic, not tactical -- you give your fleets their orders, they execute, and you watch the results in the 'VCR' of the combat that occured between turns.

    Planets 3 has pretty decent computer players available, and Planets 4 may in the future. Mostly, though, these games are designed to be play-by-email, and are really most enjoyable when played that way. There are lots of automated hosting sites out there to help you find opponents and such.

    Planets 4 is still in 'beta', but is rapidly nearing completion. I know that Planets 3 still has a fairly rabid fan base though.

    The cool thing about these games is that they are pretty much all the work of one guy. Go Tim!

    Anyhoo, Planets 4 can be found here:
    http://www.vgaplanets.com/v4beta.htm

  8. Space Empires IV Gold and Age of Wonders II by DaRat · · Score: 4, Informative

    Space Empires IV Gold might be a game for you. The game is a customizable space conquest game that also allows for tactical, turn based resolution of space combat. Since you can design your own ships, you get to customize the ship design and tactics to suit your own style of fighting. There is also a substantial modding community coming up with customized race and technology sets.

    Another game to look at is Age of Wonders 2. This game is a fantasy strategic game with tactical, turn based combat resolution. Cities can be upgraded ala Civ with different capabilities. Each city can produce a certain type of unit (or upgrade). Units are combined into armies and sent out to rampage.

  9. Myth by Have+Blue · · Score: 3, Interesting

    It's all troop management and zero resource gathering. It's fairly old by now, but there are third party patches available to make it compatible with OS X or Windows XP.

  10. Civ3 by hsoft · · Score: 4, Interesting

    Each time I make the mistake of reinstalling that game, I waste countless hours playing it. This is one of the best games, although a things annoys me a lot, and fixing it would probably make it a perfect game for me:

    Technology's going too fast. One of the only way to win when you play at higher difficulties is to have the best techs, so you can have the most powerful units. However, by the time you build an army to attack, your units are already obsolete, and upgrading is quite expensive. Thus, the only time where there is real war is when everybody has the modern tanks and ICMBs and stealth jets. Thus, all the other units are in case you get attacked.

    This is of course if you don't annihilate your ennemy at the start of the game. So, that's either at the start, or at the end of the technology tree that things move.

    I wonder if there is a mod that makes technologies MUCH more expensive ( I think of something like 3X or 4X more expensive ). I guess it would make the game much more enjoyable, and would make it *necessary* to trade technologies in order to reach the 4th age before 2050, and even if everybody still is at 2nd age at 2050, that would have been a cool game :)

    --
    perception is reality
  11. X-COM? by Apreche · · Score: 4, Interesting

    You manage everything from way up high with a map of the earth down to exactly how many bullets a soldier carries and how many steps they take. Does it get more detailed than that?

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    The GeekNights podcast is going strong. Listen!
  12. I second Hearts of Iron ... with a caveat by maddog2o_2o · · Score: 3, Informative

    It *is* a great, detailed Grand Strategy game. I prefer Europa Universalis (from the same makers) but that's just an affection for the time period. I'm also looking forward to their Crusader Kings. But there is a LOT of technology tree managing and economic stuff as well - if you just want a big RTS this may not be what you want. Tremendously fun game though. Kevin

  13. Combat Mission by Colazar · · Score: 3, Interesting
    It's not a strategic-level game, but the various flavors of Combat Mission, which you can get over at battlefront.com might fit be something you enjoy. It's WW2 squad-level combat, with the different versions being different fronts of the war.

    It's sort of turn-based. You give instructions to all of your units that are in-command (yes, it takes communication between units into account) and then it executes 10 seconds worth of time (which you can view from any vantage point that is in your area of control), and then you repeat. It is extremely historically accurate, and the most detailed *tactical* computer game I have ever seen. It has the feel of a miniatures game that has been translated over to computer, but done extremely well.

    Most of their games also have Mac versions (unfortunately OS9 only -- and don't work in Classic). Their newest Combat Mission game is going to be OSX, but I can't remember if that's out yet.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  14. Dominions II by baalz · · Score: 3, Interesting
    Dominions II is a mind bogglingly complex turn based strategy game I've recently discovered. It has so many elements in it that make you go "why hasn't anybody done this before?". The detail level is insane, from the 400+ spells to the mind boggling variety of units, its as deep as it is wide. Not only do they have practically every type of fantasy unit you can imagine, each one has all the stats of a typical RPG character and gains not only experience and skills, but battle afflictions like losing an eye or gaining a limp, and thats not even counting the hero units. The creativity is amazingly refreshing. Instead of the typical elves/orcs/dwarves there are elvish-flavored vikings, giant-spider-riding africans, lava men, and a dozen other equally fresh playable races. The distinct difference of picking one of dozens of gods(that you actually walk around and kick ass with), one of 17(?I think?) races, and ballancing 8 paths of magic make the replayability of this game more than any I've ever played.

    On the downside, the initial learning curve is a bit steep. Check out the demo but believe me, even the veteran gamer will want to take a run through the fan created tutorial