A Tale In The Desert Gets Second Telling
Thanks to Stratics for its interview with the creators of indie PC MMO, A Tale In The Desert, discussing the 'rebooting'/upgrading of the game: "ATITD was never intended to be a single persistent world but a chapter like-story in the development of Egypt and the 'creation' of that perfect society. However, Tale 1 was a large undertaking and lasted longer than originally intended. ATITD2 will have a 6-month life-span before ATITD3 begins the cycle anew." Among topics discussed are better graphics ("We've had a new scaling graphics engine so, if you're using a newer card it will take advantage of fragment shaders for terrain, etc.") and dealing with griefing ("The community has tools to deal with griefers, including inventing laws to permanently exile those people from Egypt.")
I was one of the original ATITD players, but I just couldn't take the clicking. My work life is centered around typing and clicking and I just didn't have what it took to conduct two million clicks every night to play this game and just barely keep up. Not to mention, all the griefers leaving bonfires over all of your property so you couldn't expand your domain, raise bees or dig for minerals and gems got to me.