Slashdot Mirror


Commodore Follows Up TV Game With ROM Selling

An anonymous reader writes "Since Commodore recently re-appeared selling a Commodore 64 joystick 'TV game', as previously mentioned on Slashdot Games (the company is now owned by Dutch computer builder Tulip), they're now expanding their efforts, and have set up a legal emulation site where you can buy classic Commodore 64 titles, initially including Epyx and Hewson titles. Apparently, in a later stage, Commodore will release a Gentoo Linux based set top box which plays MP3s and runs Commodore 64 games."

64 comments

  1. I wonder by MemoryDragon · · Score: 4, Interesting

    Since Epyx went belly up with their handheld console, they produced for Atari. Who is getting the royalties for those Epyx games sold over the net. I have sever doubts the developers of those games will see a single cent....

    1. Re:I wonder by DZign · · Score: 5, Informative

      The developers got paid for developing back then.
      It's the current copyright owners who now cash in royalties.

  2. How much? by Tune · · Score: 3, Interesting

    I was unable to find descent pricing information. There's talk of a monthly subscription fee (5 euro's for 7 titles), but does that mean I'm only allowed to (legally) use the game for one month?

    How much do I have to pay to download just one game?

    1. Re:How much? by Sancho · · Score: 2, Funny

      Here and here, but I don't recall this game being on the Commodore 64.

    2. Re:How much? by harrkev · · Score: 1

      The site lists all games as being '100 credits'. If one credit is one US quarter, that is $25 for a single game that is about 20 years old. Waaaaay to much, IMHO. Even if a credit is one thin dime, that is still $10 per title. Still not low enough to make me bite.

      But I did see a couple of good titles. Impossible Mission, Paradroid, and Uridium are all keepers. Brings back memories.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
  3. Commodore MP3 player by hool5400 · · Score: 5, Interesting

    The Commodore brand also popped up on a cheap-and-nasty MP3 player a little while back, as shown on Dan's Data.

    Apparently it's unlicenced, but certainlty a shock to the brain to see that logo on a recent product.

    --

    Remember, it takes 42 muscles to frown and only 4 to pull the trigger of a sniper rifle.
    1. Re:Commodore MP3 player by gamgee5273 · · Score: 1

      Click around on the site listed above, though - Commodore is actually making MP3 players. One of them is called the eVic!

  4. Re:right. by Dave2+Wickham · · Score: 3, Funny

    Because these are, uh, legal?

  5. Re:right. by Anonymous Coward · · Score: 0

    true, but they're also about 20 years old.
    I wonder how much royalties the developers get from this? I'd rather pay them than Tulip.

  6. Re:right. by gl4ss · · Score: 1

    not a penny most probably, which is the sad part.

    it's legal but it ain't right still...

    --
    world was created 5 seconds before this post as it is.
  7. I wonder how long before by FunkyRat · · Score: 3, Insightful

    some company just brings about an updated Commodore 64. With modern day integration it seems to me you could easily get a 2.5" harddrive in the old C64 case, modem, ethernet port and even video and TV out ports. Make it dual boot Contiki OS and old school C64 OS and I'd buy it.

    No real point to this post, just basking in the glow of potential off-the-shelf nostalgia.

    1. Re:I wonder how long before by tsa · · Score: 1

      I heard that the latest C'64's only had one chip on the inside. So even back then there was plenty of empty space inside. And the '64 always had a TV-out; you only had to make a DIN->scart connector. I had it connected to my TV like that for a long time.

      --

      -- Cheers!

    2. Re:I wonder how long before by John+Harrison · · Score: 3, Insightful
      You wouldn't even need the hard drive. Just use a flash card. How much storage would it take to hold every C=64 game you ever played? I would guess not much. What did the disks hold? 360k? Maybe less? I had a large C=64 game collection on about 200 disks, which I am sure weren't all full. That is about 70MB. So I am sure that a 256 MB flash card could hold every game I ever even thought about playing.

      Make it the size of a Palm device with a built in control pad and thumb board. Then add USB ports to hook up the joysticks and a full size keyboard along with a S-Video out so you could hook it up to the TV. Even simpler, have a dock that hooked it up to the TV, keyboard and old-school joysticks.

      Oddly I am now willing to pay for games that I pirated as a child.

    3. Re:I wonder how long before by FunkyRat · · Score: 3, Interesting

      For me it's all about the whole C64 form factor which I found so appealing. Of course, you're idea about the flash card is a much better solution than a HD. Although, in reality, with your approach, the whole thing could be built into the size and shape of an old C64 ROM cartridge. Conceivably, one could then sell the C64 keyboard unit separately and use the slot where one would plug cartridges into the unit to dock the actual computer into the keyboard unit.

    4. Re:I wonder how long before by Anonymous Coward · · Score: 1, Funny

      Like so?

      Mini-ITX C-64

    5. Re:I wonder how long before by FunkyRat · · Score: 1

      Sorry no, that's just an abomination. :-)

    6. Re:I wonder how long before by innocent_white_lamb · · Score: 1

      How much storage would it take to hold every C=64 game you ever played?

      You might be surprised. I have pretty much every game ever released for the C64. They are floppy disk images and/or tape images, all run through bzip2. My C64 games directory is 965mb; it would probably be at least double that or more if every image was uncompressed.

      What did the disks hold? 360k? Maybe less?


      Less. The floppy disks were single-sided. Each floppy disk image that I have is exactly 174848 bytes, uncompressed.

      --
      If you're a zombie and you know it, bite your friend!
    7. Re:I wonder how long before by John+Harrison · · Score: 1

      How many of those are worth playing?

  8. eVic 20GB etc. by Deternal · · Score: 1

    Isn't this and the musicstore part of the site supposed to go along with their portable devices? To me that seems like the general idea.

    So you can buy an eVic-20GB and download some old classics like Uridium and game away while listening to the newest crap dance hit or whatever.

  9. ROMS? by Anonymous Coward · · Score: 0

    Shows how much the submitter actually knows about the C=64. The 64 was one of those new fangled "home computer" things that had "disk drives". Not plug in ROM cartridges. Well, unless you count the BASIC cartridge. But I'm sure you weren't rushing to the internet to pirate that.

    1. Re:ROMS? by Anonymous Coward · · Score: 0

      Actually, I had two cartridge games for my C-64. Chase HQ 2 and International Soccer.

      And I suspect that at the time, most C-64 gamers were stuck with those miserable tape-drives, rather than the disk drives.

      Ah... I remember the joys of getting my first PC, when I could load up games without having to stare for 15 minutes at a flickering television only to have the thing crash on me.

    2. Re:ROMS? by Anonymous Coward · · Score: 0

      In fact... further to my comment above (sorry for the double-posting), didn't they make a cartridge-only spinoff from the C-64. I vaguely remember it as a failed NES/Master-system competitor, which had about a dozen games.

      Can't for the life of me remember what it was called. I'm going to be tearing my hair out all day over than now, so perhaps some kind soul could remind me.

    3. Re:ROMS? by Toraz+Chryx · · Score: 1

      You mean the C64GS ?
      like so.

    4. Re:ROMS? by LWATCDR · · Score: 1

      Basic was not on a cartridge it was built in. Unless you are thinking of Simons Basic which was a really good basic.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  10. what about the system roms? by Hubert_Shrump · · Score: 0

    when do we get those?

    VICE on Debian still doesn't ship with them. are they really sooper sekrit? c'mon. "anatomy of the C64" by abacus had the WHOLE FRICKEN ASM dump.

    and why was THAT legal?

    and, on another note - has anyone seen a project to do SMP between the C64 6502 and the 1541 (the 5" drives) 6502?

    --
    Keep your packets off my GNU/Girlfriend!
    1. Re:what about the system roms? by WWWWolf · · Score: 2, Interesting
      when do we get those?

      Yeah, I think someone should track down who really has the copyrights to those these days and beg until they let folks distribute the ROMs freely. It's not like they're really valuable these days or anything...

      ...and right now I'd need a really cool lo-rez pixel font too, and C64's is my favorite =)

      Another cool project would involve complete rewrite of the firmware. A further optimized OS and a new BASIC interpreter that doesn't suck would rule... =)

      has anyone seen a project to do SMP between the C64 6502 and the 1541 (the 5" drives) 6502?

      No, but back in the golden eighties I saw a project that linked two machines together on cable. Imagine a Beowulf cluster of those!

    2. Re:what about the system roms? by Carnildo · · Score: 1

      and, on another note - has anyone seen a project to do SMP between the C64 6502 and the 1541 (the 5" drives) 6502?

      The problem with doing SMP is that, IIRC, the cable between the C64 and the 1541 had a data rate of 300bps -- even for a pair of 1MHz processors, you need a faster connection than that. A Beowulf cluster, now, that's a different matter -- if you can find something where you can fit program+data into 2kb of RAM, plus however much virtual memory you want to pull off a floppy disk.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    3. Re:what about the system roms? by Anonymous Coward · · Score: 0


      and, on another note - has anyone seen a project to do SMP between the C64 6502 and the 1541 (the 5" drives) 6502?


      Sorry to be nit-pickey but the C64 had a 6510, the Vic 20 had a 6502. But the C64's 6510 could do anything the 6502 could IIRC.

  11. "Credits system" by GoRK · · Score: 5, Informative

    Dear StarRoms and Commodoreworld,

    In case anyone who is responsible for business decisions in one of these companies is reading this...

    The "Credits" system you folks have devised and deployed for purchaing ROMs is completely bogus unless you also have some way of earning credits other than spending money. If credits are equivalent to money, then please publish a price. You have to dig pretty deep and pull out a calculator to find out that a game will (for instance) cost you $7.00 up front or $3.25 if you purchase a monthly subscription instead.

    I understand the reasoning behind the credits system, but if it is not easy for someone to equate it to a dollar value, then you are driving away customers. It is not very hard to calculate price tables in this manner. You might consider using wording to this effect:

    "100 credits (as low as $1.00)"

    In this example, clicking on the "as low as" should bring up a pricing table explaining that it's $5.00 if you buy it outright and can be as low as $1.00 if you buy a package of 2000 credits)

    ~GoRK

    1. Re:"Credits system" by Captain+Rotundo · · Score: 1

      I have to agree, the credits system always makes me think like its an attempt to rip me off. even after you have the calculation done you still have to think about it in the back of your mind with every purchase. Of course at least it makes some sense with starroms as they were arcade games that used "credits"

    2. Re:"Credits system" by whereiswaldo · · Score: 1

      If credits are equivalent to money, then please publish a price.

      Simple: one credit = one Club Z point. 800,000,000 Club Z points = one man made leather wallet.
      See also this conversion table:

      1 credit = 1 Club Z point
      1 credit = 50 Esso gas points
      1 credit = 0.005 "The Bay" points
      1 credit = 0.0001 Air Miles points
      1 credit = 0.00000000001 blow jobs for a typical Slashdot reader

  12. Too bad they don't have Jumpman by John+Harrison · · Score: 3, Interesting

    That game alone would make the thing worth buying.

  13. The real question by Captain+Rotundo · · Score: 3, Funny

    Are these good original disk images, or are they all crack liked the ones floating around already ? :)

    Of course I don't remember playing many Commodore games that didn't have a 'cracked by' intro

    1. Re:The real question by Anonymous Coward · · Score: 0

      They're cracked versions, obviously taken straight from fan web sites. Hey, now you get to pay for some good ol' legal "piracy" nostalgia!

  14. Jumpman's status.... by JMZero · · Score: 4, Informative

    The legal status of Jumpman is somewhat different than the other Epyx titles. The rights to the game are now in the hands of its creator, Randy Glover. I'm guessing he'd make a deal with these people if one was offered.

    If you'd like to play Jumpman again, check out the Jumpman Lounge at ClassicGaming. You can play faithful remakes, expanded games with editors (like Jumpman: Under Construction), or you can get my own game "Jumpman Zero" (a prequel available for Windows or Palm).

    Jumpman is just as fun as you remember it...

    --
    Let's not stir that bag of worms...
    1. Re:Jumpman's status.... by John+Harrison · · Score: 1
      I have been playing your game for some time. If you remember, I sent you a 3d prototype of my own game, though it had a rocket-boy model in it. :)

      I don't think you can beat the C=64 version on a TV with an old-skool joystick though.

      Tell Randy to talk to them. I am sure that it would be mutually benefical.

  15. I have always wanted... by Anonymous Coward · · Score: 0

    .. to play Zork on my 52 inch plasma HDTV!

  16. Dual boot by vasqzr · · Score: 1


    Make it dual boot Contiki OS and old school C64 OS and I'd buy it.

    Or just emulate the C64 inside of Contiki...

  17. Amiga's next by superpulpsicle · · Score: 1

    Commodore's back. Apple's back. Amiga's next.

    Microsoft will probably eat them all up again by 2010 just cause they want to. History repeats itself.

  18. Why not emulate the whole damn thing on a PC? by b00m3rang · · Score: 1

    If you're going to go that route.

    1. Re:Why not emulate the whole damn thing on a PC? by tepples · · Score: 1

      "Emulate the whole thing inside of Contiki" suggested to me Contiki for PC (auf Deutsch).

  19. Ahhh yes... by JMZero · · Score: 1

    I'm not so good with names.

    I don't think you can beat the C=64 version on a TV with an old-skool joystick though

    True, in two ways: You can't do better than that, and I can't beat the original game (on a TV, an emulator, or any other way).

    --
    Let's not stir that bag of worms...
    1. Re:Ahhh yes... by John+Harrison · · Score: 2, Interesting

      I never beat the original. Never beat Jumpman Jr. either. That hailstone level always took too many lives.

  20. Gentoo? by ameoba · · Score: 1, Insightful

    What kind of crackhead decided that Gentoo for an embedded device was a good idea?

    I mean, for a static box that does one job & doesn't need any user configuration, what does Gentoo give you? Most of the functionality of Gentoo classifies as 'bloat' on this kind of device.

    The same could be said for any real distro, of course.

    --
    my sig's at the bottom of the page.
    1. Re:Gentoo? by Anonymous Coward · · Score: 0

      I mean, why does the slashcode give mod points to morons? Isn't there an idiot filter?

      The parent is currently modded as flamebait (twice). It is perfectly honest, on-topic (and correct, IMHO). If you have something to say, SAY IT. Reply, don't mod down.

  21. Plenty of C64 plug-in ROM carts by raygundan · · Score: 2, Informative

    Shows how much you know-- the original poster is correct. You're either not old enough to remember, or had a C64 late enough that the disk drives were cheaper and the software was more commonly on disk. For a long time, though, there were tons of games available on cartridge-- I had Zaxxon, Attack of the Mutant Camels, Jupiter Lander, among others.

    1. Re:Plenty of C64 plug-in ROM carts by golgotha007 · · Score: 1

      um are you sure you're not talking about your vic-20? Jupiter Lander was a very popular vic-20 cartridge, but i don't recall seeing it for c-64.

      i do remember saving a few months of my paperboy salary to buy me the 8k expansion cartridge...

    2. Re:Plenty of C64 plug-in ROM carts by ameoba · · Score: 1

      I had a few C=64 cartriges with various bits of software on them; there were plenty of carts other than fastloaders. They were never emensely popular, but they were there.

      --
      my sig's at the bottom of the page.
    3. Re:Plenty of C64 plug-in ROM carts by raygundan · · Score: 1

      Quite positive. It was one of the very first carts I had, and I still have it and two C64s (one so old it's pre-rainbow logo, and one late-model 64C) but never owned a Vic-20. I even have a (water damaged, sadly) copy of the first issue of Compute's Gazette.

      I saved for two years on my paper route to buy the 1541-C that brought me out of the tape-drive era.

  22. Re:right. by Dave2+Wickham · · Score: 1

    That's true, and I do hope/think that the developers should at least get some money from any sales; but the law's the law, and they're the copyright owners...

  23. Strange... by BigZaphod · · Score: 1

    I have a sudden desire to play Burger Time again. I wish I still had my C64. It was loaned to some extended family members long ago and I think they sold it or tossed it or something. Very sad. :-(

    1. Re:Strange... by speeDDemon+(nw) · · Score: 1

      Strange, I remember playing 'Burger Time' on my lovely 'Intellivision' game console. Thanx mattell.
      Never saw burger time on the c64. A great game that I haven't seen mentioned was Boulder Dash!

    2. Re:Strange... by tepples · · Score: 1

      And I remember seeing it on the NES. If you have eMule, then oh my GoodNES.

  24. Bad Economic Model by blacklily8 · · Score: 2, Insightful

    I don't understand companies like Tulip or Cloanto (who's been trying to do the same thing with Amiga). I see them more as rom squatters than people who are serious about supporting the existing retro-computer community. It's all about how they can squeeze a few dollars from some fossils, and, Oh! if someone tries to get around paying the toll, how they bite the hands that feed them! What I don't understand is why these people don't try to add some value to these products. They need to provide another answer than "It's illegal" when someone asks, "Why not just download the ROM for free?" Can Tulip or Cloanto offer *ANYTHING* of value other than the "good conscious" of paying people a toll who had nothing whatsoever to do with the development of these games? I can see value in Cloanto's games in a stick--but selling these old roms is just flat out silly. If I owned the patents or copyrights to this old stuff, the first thing I'd so is release it all into the public domain and spend the rest of my time trying to get people to take advantage of it and build some new markets.

    1. Re:Bad Economic Model by Anonymous Coward · · Score: 0

      I fully agree... Cloanto are selling 17 years old (!) 1.x Amiga Roms with AmigaForever: I have the same feeling that you have: "rom squatters"...

      These should have been released for *FREE* since a long time !

  25. BAD FUCKING HEADLINE by Anonymous Coward · · Score: 0

    They're not selling ROM images, they're selling DISK images. Most of those games never came out on carts, instead only released on disks, thus it is PHYSICALLY IMPOSSIBLE to have a "ROM" of these games.

  26. Commodore One by MagerValp · · Score: 2, Informative

    http://c64upgra.de/c-one/

    ATX form factor, IDE, CF, SDRAM, 20 MHz 65816, hires graphics, multichannel SID sound.

    --

    READY.
    #
  27. low-res font by tepples · · Score: 1

    ...and right now I'd need a really cool lo-rez pixel font too

    If you're willing to settle for "really cute", grab the source code for this.

  28. HOW DARE YOU, SIR? by Atario · · Score: 1

    How could you forget Atari? Philistine! [sniffle]

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt