Multiplayer For Mobile Games - Are We There Yet?
Thanks to GameSpot for its feature discussing whether multiplayer mobile phone gaming is genuinely an emerging trend. According to the piece: "For every mobile maven that claims that networked multiplayer is where mobile gaming must direct its energies, there are another two that point to the prohibitive costs, technical barriers, and unacceptable risks that currently stand between wide-spectrum multiplayer and reality." Isaac Babbs of Atlas Mobile frames the problems as "...device limitations and high data costs to the consumer. On many of today's networks, even a simple chess game could hit you for half an hour of airtime--and that's if you manage to make it through without the other player getting fed up and dropping or going into a tunnel and losing reception." Will mobile phone gaming ever take off in the States?
yes.
will it probalby take couple of years more after it has already picked up at 'somewhere else'? yes as well, us isn't exactly on the frontier lines when it comes to cellphone connectivity which pretty much is what makes a cellphone worthwhile to have(around here people just don't get landlines anymore for phoning, there's just no point).
look, a simple chess game doesn't take that many kbytes to play and there's absolutely no need to play for example chess(or any other turn based game) in 'real time' so a tunnel doesn't really matter(besides, that tunnel should have have a cellphone ap in it anyways if your networks were up to scratch).
the biggest problem I currently see is the lag in gprs systems(and gprs being the only affordable way to move data to a cellphone at the moment in most places), which pretty much cancels playing doom or other hardcore fast action games over the gsm network.
world was created 5 seconds before this post as it is.
There's no reason why you couldn't play multiplayer games over bluetooth?
:)
The new Sony PSP and Nintendo DS have bluetooth for multiplayer gaming, so why couldn't mobile phones do the same? You could have a multiplayer game on the bus, on the rain, in a lecture, whatever....
But yes, the ultimate solution would be to have multiplayer gaming over GPRS
I can already surf the net using Opera, go on MSN Messenger, ICQ, AIM and others all on my mobile... the SE P900. My gf's P800 can do it too.
So i see no reason why multiplayer gaming can't go there.
D.
You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
And the touch pad? A perfect device for communication. Forget using the stylus to scribble notes, instead imagine certain regions for different messages, defined large enough so that you can use your thumb to pick one of four, or one of eight, responses. Or the ability to send an invite, a la Xbox-live to a friend no matter what game they're playing, to get them to join you. This is definitely where Microsoft got it right, and I hope Nintendo does as well, because while there are millions of people, from kids to adults who play video games, the number who sit in front of their computer with an IM window of some type open and chatting is even greater, and if you can mix those two markets together, than you will be riding a very powerful market force, indeed...
If this article is right, it'll have to, otherwise multiplayer gaming is left to the console crowd, and we all know they can't do it right ;)
"The social element is really integral to multiplayer," added Riedel, "but we can't really do chat, voice chat, or video conferencing on mobile right now."
:)
I'm sorry? You can't do voice chat on a mobile phone?
While gamers were walking though Brew 2004, they may have come upon our booth, Four Corners Development Group, where we were showing our Multiplayer Pool game that has been live on Verizon for 6 Months. While the press contemplates what some companies will do to solve the myriad of problems that exist with getting these games to work, some have already done it.
Looking forward, as carriers drop the data rates, I think we can expect more and more multiplayer games. A good question might be, will they be designed for the casual, mobile gamer?
airg.ca, a company i worked for, has had a civilization type game available via wap for years now
back in the day we didnt have no old school
$20/mo isn't bad considering you can not only use it for cell to cell communications, or cell to web, but you can plug a $5 cable into the phone and hook it up to your laptop, and use it as a modem.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"