Vivendi Games Lays Off 350, To Close Sierra Offices
An anonymous reader writes "Vivendi Universal Games has laid off 350 people and closed its Bellevue, Wa. office (formerly Sierra), according to a report on CNN/Money. In addition to the shuttering of Sierra, say goodbye to the Hoyle card games, which may not have been popular with hardcore gamers, but were beloved by mothers and other casual players." The article also notes: "The job cuts follow the May shutdown of a pair of longtime [Vivendi-owned] development studios... Papyrus Studios (makers of the company's 'NASCAR' games for years) and Impressions Games (makers of strategy titles, such as 'Zeus', 'Cleopatra' and 'Lords of the Realm III'.)", However: "Blizzard Entertainment, VU Games' top earning developer, was not affected by the restructuring."
Police Quest and Leisure Suit Larry in the Land of the Lounge Lizards. Those were the days. Sierra didnt really make anything worth anybody's attention the past few years tho, I guess it's understandable.
This is AWESOME! Now I get to compete with 350 MORE people for that ONE 25,000 yr entry level position!
Fucking a, alright!
...And when they came for me, there was no one left to speak out for me." - Martin Niemoeller (1892-1984)
He must mean 25,000 rupees a year.
:P)
(Thats about $545US for all you curious types
--
Evan "They may have stopped being who they were, but damn, they were good for a long time"
"$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
When Blizzard *does* go under and Battle.net service stops being offered, I'm sure that everyone will appreciate the presence of bnetd, despite Blizzard's attempts to squash it.
May we never see th
Vista:XPSP2::ME:98SE
Papyrus Studios and Impressions Games are both Boston-area studios... While their closures come amidst the opening (at least publically) of Tilted Mill and Turbine's major expansion push, you just can't help but feel that this developer's region is again being pinched out by the larger west-coast developers. When Looking Glass closed, it was a blow felt across the region, one that was delt not because Looking Glass was unworthy, but because the publisher felt the region was unworthy. This turned out to be a blessing in disguise, as every team out here benefits in some way or another from a lot of experienced Looking Glass people, but why was that studio closed? Why did one of the most successful game developers get canned? Why did no white knight show up?
This isn't such a clear-cut case of the expendability of your north-west studios. Papayrus has been frozen with Nascar for years, and losing that license meant losing their company. Impression games was stuck too, stuck making Caeser and other historical strategy games in a saturated market. I don't think the closure of either of these studios comes as a surprise to anybody. But one can't shake the feeling that we're in for another round of publisher abuse, looking at their North East studios as if they were expendable, despite having produced Asheron's Call, Karaoke Revolution, System Shock II, Empire Earth, Neverwinter Nights, Thief 1 and 2, The great Mind Rover, etc, etc.
The ______ Agenda
Although you may have intended your comment as funny, I didn't read it as such. Vivendi is a publisher, not a development studio. If Vivendi went the way of the dodo, there would be tons of publishers looking to pick up Blizzard in the fallout. Although it's not good for stability, it probably would not be the end of Blizzard.
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This isn't the sig you're looking for. Move along.
Yeah, its hard to believe that just 10 years ago, Sierra used to be one of the most powerful, and prolific companies in the computer game industry - they co-owned the adventure genre with LucasArts, and with the buyout of Dynamix they also had a lot of Sim and Sports titles also...
Ah... for the days of Al Lowe and Roberta Williams. When instead of Sim, every game seemed to have the word Quest in the title. sniff.