Tim Sweeney Talks Unreal Engine 3
An anonymous reader writes "Following the recent unveiling of Epic's Unreal Engine 3, Beyond3D has interviewed Tim Sweeney of Epic about the next-gen videogame engine. The discussion is mainly about the 3D requirements, but they also touch on other technologies that are used or required: 'Off-the-shelf 32-bit Windows can only tractably access 2GB of user RAM per process. UT2003, which shipped in 2002, installed more than 2GB of data for the game, though at that time it was never all loaded into memory at once. It doesn't exactly take a leap of faith to see scenarios in 2005-2006 where a single game level or visible scene will require >2GB RAM at full detail.'"
It doesn't exactly take a leap of faith to see scenarios in 2005-2006 where a single game level or visible scene will require >2GB RAM at full detail.
That might help explain DNF
(ducks...)
will the AI be still as dum as today? scripted and all that boring stuff? all those MiBs go to graphics ?
-cough-96k-cough-
Holy crap. Actually, i have to clean out my case. My MX440 SE (PCI) just wet itself. I've heard talk that U3 will want 1 gig of VRAM for full detail, which needless to say, doesn't really exist (for mortal consumers) yet.