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On The Making Of Cannon Fodder

Thanks to Games Radar for its Edge-reprinted piece discussing the making of the classic Amiga action-strategy title Cannon Fodder. The piece rhapsodizes of the cult title, later converted to the Game Boy in very limited amounts: "It stirred the British Legion into a fury, was immediately hailed as a classic by Amiga magazines, and abides as one of the 16-bit generation's most memorable games. Though best known for the eponymous Soccer, Cannon Fodder was the third hit of Sensible Software's golden age: a period between 1989 and 1994 when the UK codeshop could do little wrong, enjoying universal critical acclaim and validation, in retail form, to the tune of cash registers ringing up millions of sales."

2 of 39 comments (clear)

  1. Oh, this isn't an editorial by orthogonal · · Score: 3, Funny

    On The Making Of Cannon Fodder

    And I thought Slashdot was finally editorializing about Bush's quagmire in Iraq.

  2. Good times by identity0 · · Score: 3, Funny

    I only played the PC shareware version, but what a great game it was. As the article states, it had a bit more flexibility and strategy than most games of its type. My favorite feature was the ability to split your team up, and switch from one group to another to coordinate attacks.

    I found that when a team was unsupervised, they'd shoot at the enemy automatically. So one time, I placed some soldiers in front of one of the enemy-generating buildings, set them on auto, and left for a vacation. : ) When I came back, their kills were in the thousands...

    Ah, good times. Anyone know if there's a free or opensource version these days?