Interplay Pitches Fallout MMO, Despite Dearth Of Cash
Thanks to Yahoo! for reprinting an Interplay press release discussing Interplay's latest financial results, ruminating on possibilities for the embattled publisher. Although "the Company reported a net loss of $.9 million" for the quarter, a relatively small amount, Interplay's detailed financial statement reveals: "We currently have no cash reserves and are unable to pay current liabilities. The Company cannot continue in its current form without at this time obtaining additional financing." However, CEO Herve Caen is bullish about prospects, explaining: "We are now pursuing several options to fund our entry into Massively Multiplayer Online Gaming with titles including Fallout", a positive step, according to "...initial feedback from our investment bank and ongoing dialogue with others in the gaming sector." We've previously covered Interplay's recent financial woes.
Fallout 3 was 90% complete as developers claimed,
,
even if they overshot, it would be much less time to
finish fallout 3 than to do mmog, not to mention that
they would regain trust of the fans.
as per developers:
The first batch of developers, the ones responsible
for original fallouts did go to Troika
Others that stayed developed Icewind dale, a squad game
that stayed on heels of Buldurs Gate, and later LionHeart,
a game that was fantasy much like Icewind Dale, but did
use Fallout like Special system as opposed to the very
limiting and constraining AD&D system. They were working
later on Fallout 3 (the Armen Burmin project), but as
project was canned they created own studio, Obsidian.
Funny, both Obsidian and Troika specialize in RPG making
and their releases are quite well recieved. To recap:
Troika -> Arcanum
a big game that industrilizes fantasy.
you got magicians traveling in trains.
amazing marriage of sci-fi and fantasy worlds
Troika -> Temple of Elemental Evil
one of the most highly detailed games
that is based on AD&D system
Obsidian -> Star Wars - Knights Of THe Old Republic
need I say more?
As per Fallouts, there were so far 4 games released:
Fallout 1
for pc and mac
original dev team
quest : find waterchip
Fallout 2
for pc and mac
original dev team
quest : find GECK
Fallout BOS Tactics
for pc ?mac?
contracted outside of interplay
commonly referred to as Fallout Tactics
not an rpg, but more of a squad game
quest : start new BOS outpost
Fallout BOS
for xbox
new dev team, new art, new game rules
inconsistant with Fallout1/2/tactics
quest : join BOS
When Interplay announced a new fallout, Fallout BOS,
people were surprised and quite taken aback as to why
xbox only? Afterall the game was originally PC based
and would not translate properly to console style
gaming. And yet interplay pushed, changed ideas, logos,
story lines, the special system, dumbed down everything.
(yes, I played them all).
Not only that, but before finishing xbox Fallout BOS
Interplay had the audicity and the nerve to annouce a
sequel, the one they never did start!
Then Interplay decided to get back on track and to finally
make Fallout 3, but that was cut, as some developers
claim, at being 90% done.
Yay for interplay....
--
/apz, Interplay dug their own grave