Java3D Source Code Released
mrp101 writes "Over the past few months (aka year) the future of Java3D has been in question. Not too long ago Apple announced a port to Mac OS X, but still no official update from Sun. A few weeks ago Sun announced that they were going to release the source code and begin collecting comments for version 1.4/2.0. And today they delivered, right before the JavaOne conference. The announcement can be found here(1) and
the CVS here(2). The code includes the core scenegraph, the vector math library, and Sun's own add-on utility libraries."
If the final release of Looking Glass turns out to be as impressive as the demo shows, I don't think anyone will ever doubt Java as a 3D application language.
Java hasn't been interpreted byte code (strictly speaking) for some time now. The byte code gets compiled to native code at runtime, with optimizations that are determined by the runtime behavior of the code rather than by simple static analysis.
one of my personal favs... http://equinox.planet-d.net/java/vectorball/
Java3D was used for the game Roboforge. It was also used in Law and Order: Dead on the Money.
No data, no cry
FYI, OpenOffice.org is LGPL and SISSL. Not GPL.
Get a clue, dude. It depends on the platform. If you're running on an x86, yes, the IEEE FP standard that is used by x86 CPUs is the backward one. SPARCs support nateively the same FP format, and that's the reason Sun chose it. Intel has been bitching for years to Sun asking them to change the format to one that does not require conversion for x86 systems. If Intel had chosen the better format, they wouldn't have this problem. Try runing FP on a SPARC -- it's on par with C++ code.
Only the utils and examples are released under the BSD license. The core and vecmath libraries are released under licenses named Java Development License and Java Research License. These are most definitely not OSI-approved Open Source licenses.
Life is complete only for brief intervals in between toys or projects -- John Dalton