Capturing Gaming Feel Not All About Complexity?
Thanks to GameSpot for its 'GameSpotting' column discussing the largely indefinable 'feel' of a videogame, suggesting: " I'd much rather play a very simple game with a great feel to it than a highly complex, sweeping game consisting of a huge variety of different elements, none of which are terribly good in and of themselves." The writes goes on to compare the "polar-opposite types of game design philosophies" displayed in Ikaruga ("I think of [the game] essentially a flawless masterpiece") versus Morrowind ("I think of [it] as being great mostly through the sum of its many parts"), before concluding: "Games shouldn't take on extra features for the sake of it... Quality of gameplay is ultimately what matters most to people who avidly play games, and high-quality gameplay comes from having the right feel, rather than the other way around."
Don't get me wrong, I love the president. But a recent interview with Irish television leaves me confused. Here are two quotes:
... so the idea is to promote freedom and at the same time protect our security.
"People join terrorist organizations because there's no hope and there's no chance to raise their families in a peaceful world where there is not freedom
"These people are willing to kill innocent people. They're willing to slaughter innocent people to stop the advance of freedom," Bush said.
So which is it? Do people join terrorist organizations because there is not freedom or to stop the advance of freedom?
Please advise. Thx.
Quality of breasts is ultimately what matters most to guys who avidly like women, and high-quality breasts comes from having the right look and feel, rather than the other way around.