In These Games, the Points Are All Political
bettiwettiwoo writes "A New York Times article (free reg. req.) highlights a new trend in games, and political marketing: openly political games. Both Republicans and Democrats are developing games with political messages, albeit using slightly different strategies. A featured developer, Persuasive Games, is open about their not-so-objective objective: 'We design, build, and distribute electronic games for persuasion, instruction, and activism.' But would that be declared on the games so produced? And would it matter if it did? In such times of artful manipulation, it is actually quite a relief to find that not all politicos are sophisticated high tech geeks: the Long Island Political Network invites you to play... Tic Tac Toe."
That the only winning move in politics is not to play?
Propaganda's greatest victory has been convincing the world it no longer exists.
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Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Tic-Tac-Toe...I guess that's appropriate for the intelligence level of most of our politicians of today.
I think I've worked at enough failed dot-coms to know why this is happening. Basically, they've got budget X, to maintain the Web site for these political nitwits, and they have to spend it somehow, so that the Corporate Man will keep the greenbacks flowing next time around.
So, they have to piss it away somehow, but really...how can you piss away a great big budget just creating some CMS to handle the candidate's boring "news alerts" and other shit that no one reads? Hence, here comes the "brainstorm", and they all come up with the same bunch of tired old ideas to waste the money and justify their jobs that we've all implemented in the past. You know, polls, "online communities", and Flash games! "Young people like games. We need to lure young voters. Our game will be so kewl that they will all like flock to polling booths and totally elect us!"
And then these stupid little wastes of hard disk space serve to preach to their already converted Beavises and/or Buttheads who are all like "this is so cool...i can like...shoot money with president bush's head...heh heh, heh heh".
Or maybe not. Maybe it's brilliant political strategy.
gameDB
There's no hiding the leanings of Persuasive Games when the goal is "Strategically place campaigners on a virtual map to reach out to more Dean supporters". In the same vein, there's no hidden agenda with that movie that came out last week, it seems pretty up front in the advertising. It's the messages weaved into the story lines of games, movies and tv shows, the preaching under the guise of entertainment, that gets my hackles up.
At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
Alan Greenspan
.....what, you mean America's Army ISN'T political?
;)
With tinfoil hat on, it could certainly be argued that every game based on a real-life situation is political, at least subliminally - think about it, how many games have you seen where you play a US Army / Secret Service / CIA / NSA / whatever operative, on a secret mission to stop those evil nasty gooks who are hell-bent on destroying freedom (aka USA) at all costs?
Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?
Just out of interest, how many games have you heard about where you have to stop domestic terrorists?
I'm not trying to claim a deliberate attempt to indoctrinate, just that if you take a step back and view it from the outside (confession:I'm a Brit) then market forces have dictated an unnerving consensus.
OK, OK, I'll take my tinfoil hat off now. Here, I'll even give you a start : -1 Troll
http://instantbadger.blogspot.com
One of the main challenges I came across in developing a political game was that politics aren't inherently very fun. A racing game or hockey game that leans to the simulation side can still be really enjoyable, but an accurate political simulation tends to be slow-paced and not scale well to large numbers of players. Of course the easy way out is to add fun stuff like assassinations, the mafia, etc....
- Allen Pike
Altering time, one time at a time.
There's a flash game out there that's basically just an advertisement for the "punk" clothing store that hosts it. It has "bushgame" in the name. If anyone links something in this discussion containing "bushgame" in the name, DO NOT FOLLOW THE LINK. REALLY. TRUST ME. IT'S ABSOLUTELY HORRIBLE. The graphics are ok but the game is awful and the message.. just... ugh. It has about the maturity level and persuasion of a decal of Calvin peeing on a picture of George W Bush.
Again: I'm not warning you against this game because it attacks GWB, I'm strongly in favor of attacking GWB. I'm warning you against this game because it attacks GWB and *does a bad job of it.*
- Super Ugly Ultraman
Ever since Space invaders. This was a Japanese game, so the imagery is a little difficult for westerners to comrehend, but the metaphors are there for those who take the trouble to look.
More recently we've had Tomb Raider, which is an ironic campaign against the objectification of Women, (ironically, the irony backfired), and Grand Theft Auto, protesting against the innefectiveness of the criminal justice system.
We all know, that today even the process of getting "pure" facts is political.
I mean, there is nothing wrong with manipulating the process of aquiring and distributing data. I just think it's funny, that those same people manipulating the data, believe in their own manipulated data and base their decisions on that. And even funnier, are wondering why things are not working the way they want. (Weapons of Mass destruction anyone? Or manipulated corporate accounting?)
Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
Note that Deus Ex plot already predicted the government/terrorist cross dependency and public manipulation, in 2000.
There you are, staring at me again.
I didn't say they exagerrated or anything. I said they left out facts and they did. It's like me saying i saw john kill joe but leavinging out the fact that joe was about to kill jake. Both statements are true, but context is important here obviously. In one sentence he's a bad guy, the other he's defending someone else. This is what michael moore has did with bowling for columbine and i assume he did it with his new one as well.
this administration has completely abused our faith and apathy.
ours? who is ours? you and people who agree with you? sure. But many people disagree with you completely. I believe that he is doing things because he thinks they are the right thing to do. I haven't seen any lies that bush has used. I've seen plenty of people claim he's lied, but haven't backed up those claims at all, or atleast with evidence that was relavent and not easily disproved.
well, I think it is the fact that Karry is claming to be one of the working class. And to know the problems of the working class, I don't think he can if he is rich. So I think the problem is, is that he is a hipocrite.
> the conflict between those who contribute to society and those who consume from society
> you could also put into becoming a creator of value for society
But would you really want to create value for society which only consumes and gives you nothing in return?
> And even politicians have learned that you don't bite the hand that feeds you.
You shouldn't count on this. Politicians do not necessarily know which hand feeds them, and they certainly do not know how it does it.
It makes the correct (i.e. by the book) second move, but it can't followup. It also falls for the other triangular traps:
Top right, lower left, lower right, middle right.
and
Middle, bottom right, bottom left, bottom center.
So it's a real politician: Simple ideas about how to things work (based on a cursory examination of what the experts have to say), but no deep understanding... which leads to the floundering failure of the incompetent.
You mean like W? "Don't pay any attention that I basically got handed Harken Oil and the Texas Rangers 'cause of my daddy. Look! I've got a ranch! I'm a regular guy!"
I don't know how the republicans can claim this sort of populist mantle in this way. Seriously, saying "John Kerry pretends to understand the working class, but is loaded with Cash Money. Who is the real John Kerry?" implies that John Kerry is pretending to be blue-collar so that he can implement some sort of nefarious scheme to dick the working class over. Meanwhile, W, who's just as loaded (on the same order of, at any rate) and is actively implementing nefarious schemes to dick over the working class gets to pretend that he is fighting for the little guy. Ridiculous.
Your mind is squeezed by a blast of pain!
Ah, Lieberman. The Republican who accidentally registered as a Democrat and still doesn't know it.
[...]
Everyone notices the obvious built-in political bias, whatever that is. But everyone sees it from a different perspective, so nobody agrees what its real political agenda actually is. I don't think it's all that important, since SimCity's political agenda pales in comparison to the political agenda in the eye of the beholder.
Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked him a question something like "which ontological urban paridigm most influenced your design of the simulator, the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?" He replied, "I just kind of optimized for game play."
Then there was the oil company who wanted "Sim Refinery", so you could use it to lay out oil tanker ports and petrolium storage and piping systems, because they thought that it would give their employees useful experience in toxic waste disaster management, in the same way SimCity gives kids useful experience in being the mayor of a city. They didn't realize that the real lessons of SimCity are much more subtle than teaching people how to be good mayors. But the oil company hoped they could use it to teach any other lessons on their agenda just by plugging in a new set of graphics, a few rules, and a bunch of disasters.
And there was the X-Terminal vendor who wanted to adapt the simulator in SimCity into a game called "Sim MIS", that they would distribute for free to Managers of Information Systems, whose job it is to decide what hardware to buy! The idea was that the poor overworked MIS would have fun playing this game in which they could build networks with PCs, X-Terminals, and servers (instead of roads with residential, commercial, and industrial buildings), that had disasters like "viruses" infecting the network of PC's, and "upgrades" forcing you to reinstall Windows on every PC, and business charts that would graphically highlight the high maintanence cost of PCs versus X-Terminals. Their idea was to use a fun game to subtly influence people into buying their product, by making them lose if they didn't. Unlike the oil company, they certainly realized the potential to exploit the indirect ways in which a game like SimCity can influence the user's mind, but they had no grip on the concept of subtlety or game design.
[...]
-Don
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