In These Games, the Points Are All Political
bettiwettiwoo writes "A New York Times article (free reg. req.) highlights a new trend in games, and political marketing: openly political games. Both Republicans and Democrats are developing games with political messages, albeit using slightly different strategies. A featured developer, Persuasive Games, is open about their not-so-objective objective: 'We design, build, and distribute electronic games for persuasion, instruction, and activism.' But would that be declared on the games so produced? And would it matter if it did? In such times of artful manipulation, it is actually quite a relief to find that not all politicos are sophisticated high tech geeks: the Long Island Political Network invites you to play... Tic Tac Toe."
Actually, that's about the surest way to lose. Remember: politics is the conflict over the distribution of values and burdens. If you're not in the game, that just means more of the former for the rest of us, and more of the latter for you.
Example: www.bushgame.com
:(
I've played it to the end, and the most annoying thing was how long it took to kill the Bosses.
It's meant to have a ridiculous plot, does have kinda cool graphics, and it got just a bit too preachy towards the end - but the reason I actually finished it was *for* the little info snippets.
E.g. the presentations on the Death Tax, and the percentage of tax breaks going towards the top 20% & 1% earners in the US.
The political bias is pretty open right from the start, but what I found really worrying is I'm not seeing how someone else could come up with a more positive spin on some of those stats - other than covering them up, of course.
And last note, the most disturbing thing about the Voltron sequences for me was - the balls move...
---- I've fallen, and I can't get up.
All the tedium of canvassing in one flash game. And they wonder why voters are so cynical? ;)
What would be more interesting is if they'd avoided the obvious arcade-style game and created something that made the player think about the consequences of voting yea or nay on a particular issue. There's an old edutainment (yuk) title called Hidden Agenda that puts you in the role of a newly-elected president of a South American country, giving you the chance to appoint your own cabinet, influence policy and make decisions affecting your country. The game is exceedingly difficult, and is thought-provoking precisely because it's nigh-impossible to "win" - every decision angers someone.
In the same vein, the old Yes Prime Minister game showed how policy can be distorted and seemingly innocuous decisions could become controversial in a much more thoughtful manner than these Flash efforts.
Okay, so the games are probably a gimmick to increase site hits more than anything, but I'm disappointed they didn't see the scope for doing something different.