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Analysts Predict Tough Christmas For Game Publishers

Thanks to Gamesindustry.biz for its article regarding predictions of a tough 2004 holiday season for all videogame publishers, as an analyst report from Banc of America Securities claims "competition in the games market will be much more intense than last year", and argues that "some games will just not receive any shelf space from retailers, and initial shipments of titles will be very low, even by historical standards." The report goes on to highlight some non-specific specifics: "We have very low expectations for games of other developers with less-known brands... including Acclaim, Midway (except Mortal Kombat), Atari, Eidos, Vivendi (apart from Half-Life 2, if it is released) and even Microsoft (apart from Halo 2)... Expect many disasters this holiday." Is there really a reason for game creators to worry about what sales Santa will bring them?

8 of 54 comments (clear)

  1. Rhetorical or redundant? by Andy+Smith · · Score: 3, Insightful
    Is there really a reason for game creators to worry about what sales Santa will bring them?
    Yes. It's all explained in the article, nice and simple. You even quoted some of it, look!
    1. Re:Rhetorical or redundant? by gl4ss · · Score: 5, Insightful

      well, the way they explain it is that: ***"The report, authored by analysts Gary L Cooper, Eric K Brown and John P Newell, details key clashes between major titles in almost every genre - and presents a convincing argument for the claim that "apart from The Sims 2.0, we do not consider any game this holiday out of harm's way of the competition.""***

      so it should be a sweet season for the _gamer_, the reason why it would be hard for the gamemaker is that CRAP TITLES WON'T SELLL. though, it's all about the marketing anyways and god knows how the hell these guys can even predict what games will actually be on sale durin the xmas shopping season.

      --
      world was created 5 seconds before this post as it is.
  2. Re:On a related note by jonwil · · Score: 4, Insightful

    2 things are happening.

    Firstly, PC games are being overtaken by console games.

    And secondly, larger studios are getting bigger and more market share at the expense of smaller studios.

  3. But will the prices actually go down? by ObsessiveMathsFreak · · Score: 3, Insightful

    Of course some games will crash and burn. If the industry insists on fixed pricing, then it is inevitable that consumers will only buy the most publisised games, as this is the only criteria, other than biased reviews that they have. Whereas if some games were cheaper they could take that into consideration when buying.

    If studios are worried, then they should cut the prices of their games. That way more will sell. Better than none selling at all.

    --
    May the Maths Be with you!
  4. you have to remember the different demographics by jonwil · · Score: 4, Insightful

    They need to sell/market games based on demographics.

    For example, games aimed at younger kids should come out around christmas because thats peak season for them. (being that most of those games are bought by parents).

    And games aimed at older kids/teenagers/young adults (who increasingly have part time jobs e.g. paper round, fast food or whatever as a source of money to spend on games) should be released at the times of the year when the target audience is most likely to have disposable income and/or free time.

    Another thing to remember is that for younger kids, the parents (or grandparents etc) are more likely to be the ones making the decisions on what to buy. Although kids will ask for stuff, just because the kid asks for Gorefest Fighters 3005 Extra Special Extra Super Gore Violence Edition doesnt mean that they are going to get it (cue simpsons quote about episode with bart wanting Bonestorm and ending up with a golf game instead)

    On the other hand, bigger kids/teanagers/young adults (and also adults) are going to be more liklely to be making their own decisions on what games to buy (especially if its their own money they are spending)

    I do think that there is a market for smaller games (that dont have a huge name/licence attatched). However, that market disappears when the studio does the wrong thing and spends big $$$ on the production.

  5. shelf space by chris_mahan · · Score: 2, Insightful

    some games will just not receive any shelf space from retailers,

    Looks like there's opportunity for more retailers. Or a lumberjack could just go and build them more shelves...

    Here's the true question: When will Border's bookstore start carrying video games? They already have videos...

    But the greater question is: whay do those games not sell?
    Ah, because people don't tire of them as quickly... They are too cheap to make real money for the amount of hours of entertainment they provide. Yet gamers won't spend more than 60 bux.

    The solution for the gaming industry: go open source. Work with each other, instead of reinventing the wheel with every little detail. Provide game networks at low cost. It will eliminate piracy (nothing to pirate when the source is available), and you will make money on subscription.

    On subscriptions: get together and form a payment association/company, and sell game time cards. Price them at $.25 per hour. That way, if I play 100 hours a month, I'll pay $25, but if I only play 10 (which honestly is all the time I can spare, you'll still get $2.50. Right now you're getting nothing from me, since the games are too expensive, and the memberships are too expensive. The last game I bought was Age of Kings in what, 2000?

    Another piece of advice: make games that are cinematographically spectacular, yes, but more than that, make games with good gameplay.

    --

    "Piter, too, is dead."

  6. Games industry should look at books and dvd's by Raindeer · · Score: 3, Insightful

    The games industry needs to get alot better focus on their target audience and the way they spend their income on entertainment (Books, music, dvd's and games). It is simpel micro-economics. Only a small fraction of a monthly income is spent on entertainment in these areas and in my personal experience, if I have bought a book for 20 euros, I won't easily buy a new dvd or game of the same price. It is not that I am not tempted, but I just don't have the money.

    The problem with newly released games is that they cost twice as much as a new book (take for instance Confusion Neal Stephenson) For me they go beyond my monthly entertainment allowance and I therefore have bought CSI in the bargain bin this month (only 7 euros) but certainly haven't bought a 50 euro game.

    Even worse is that many new games are not as much fun as they appear to be. This is true for cd's, dvd's and books as well. However, the pain in buying the wrong thing is much lower because of the lower prices.

    So all in all the games industry needs to make it worthwhile for me to buy a game at a whim, without considering the enormous price and without making me scared that I might have bought a lemon. In order to do this, prices have to come down. Way down to the same level of a good book, cd or dvd.

  7. Christmas sales- only for the blockbusters by Anonymous Coward · · Score: 2, Insightful

    Christmas is popular because sales double to triple. However, the number of titles released is an order of magnitude greater. *That* is the fundamental problem-- too many titles chasing too few dollars.