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Photon Soup Update

rkeene517 writes "Two and a half months ago I posted an article asking for spare computer cycles. I was swamped by emails and volunteers. After the first weeks most dropped out. The die-hards kept running the program and we simulated 45.3 billion photons. The pictures are here. Thanks to all that helped out. I will be submitting the images to SIGGRAPH 2005 and a paper. (P.S. Never post your email address on slashdot. I got 900 emails! ouch.)"

3 of 116 comments (clear)

  1. Crap server by Anonymous Coward · · Score: 1, Insightful

    You'd think that having a previous story on slashdot would kind of suggest getting a server that doesn't fall over because of the /. effect...

    Anybody got mirrors of the pics?

  2. Re:Heh, so Java's slow indeed by Anonymous Coward · · Score: 2, Insightful

    I don't think he's computing the same scene as in 1993. It's likely much more complex. Also, more complex algorithms could be used. In other words, you can't really compare (with the data you have).

  3. Re:Heh, so Java's slow indeed by RedWizzard · · Score: 2, Insightful
    who says the problem scales linear? maybe it's not O(n) but O(n*logn) or something.
    It pretty much has to scale linearly to be able to distribute it the way he's doing. Also, when you think about it, he's tracing the paths of photons and photons don't really interact with each other so therefore the complexity of the problem scales linearly with the number of photons.