IGDA Indie SIG To Aid Independent Developer
zratchet writes "The IGDA Independent Game Development Special Interest Group is just getting started - this group is for game developers interested in pursuing game development and distribution outside the standard channels as presented by the mainstream industry today. For purposes of this SIG, the definition of 'indie' is: 'Not having any formal relationship with a publisher.' The purpose of this SIG is to provide information and resources to help build the community of indie developers and support their efforts, and we're currently identifying 3 types of Indie Game Developers: Commercial (small self-publishing companies and those using small publishers - for example Sunspire Studios of Tux Racer fame) and GarageGames), Open Source, Shareware, Freeware, and Public Domain (including OSI and Creative Commons licensed games) such as those listed at Sourceforge, and 'mods', such as those hosted at PlanetQuake."
about an organization of independent game developers?
But there is another kind of evil that we must fear most... and that is the indifference of good men.
I guess as a mod author I never really thought of myself on the same level as an indie developer. And really I'm not. I work on my project for several hours a day but I have no artists or mappers or modelers helping me and I have no asperations of going commercial with it.
Even mod developers can be broken down into specific groups as well. I think when they lump mod authors in with indie developers they are specificly including professional level mods like Urban Terror and Natural Selection.
BASE Conflict for Quake 3
the SIG will help the small guy get his products noticed, i have a feeling we'll start to see more and more small companies budding in the next year or 2 because of this
hopefully my company too :P (in all its "stacks of Whitepapers" glory :D )
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks