IGDA Indie SIG To Aid Independent Developer
zratchet writes "The IGDA Independent Game Development Special Interest Group is just getting started - this group is for game developers interested in pursuing game development and distribution outside the standard channels as presented by the mainstream industry today. For purposes of this SIG, the definition of 'indie' is: 'Not having any formal relationship with a publisher.' The purpose of this SIG is to provide information and resources to help build the community of indie developers and support their efforts, and we're currently identifying 3 types of Indie Game Developers: Commercial (small self-publishing companies and those using small publishers - for example Sunspire Studios of Tux Racer fame) and GarageGames), Open Source, Shareware, Freeware, and Public Domain (including OSI and Creative Commons licensed games) such as those listed at Sourceforge, and 'mods', such as those hosted at PlanetQuake."
I guess as a mod author I never really thought of myself on the same level as an indie developer. And really I'm not. I work on my project for several hours a day but I have no artists or mappers or modelers helping me and I have no asperations of going commercial with it.
Even mod developers can be broken down into specific groups as well. I think when they lump mod authors in with indie developers they are specificly including professional level mods like Urban Terror and Natural Selection.
BASE Conflict for Quake 3