Tekken 5 Arcade Debuts, Shows Off ALL.Net Networking
Thanks to 1UP for its pair of articles discussing initial details and new character listings for Namco's arcade fighting game Tekken 5, listed as "Arcades in 2004, Console in 2005." In the burgeoning Japanese arcade market: "Namco plans to initially market Tekken 5 to Japanese arcades as a package of two linked cabinets and an attached 42-inch plasma TV monitor. All told, the set will run operators 3,129,000 yen (about $28,500)." It's also noted: "Each cabinet will also be equipped with a card reader to let players take advantage of the [recently announced, Sega-Sammy partnered fiber-optic network] ALL.Net online rankings, character customization, and ghost character system."
So glad someone else is taking the initiative and polluting the public spheres' perception of the ".NET" thing. I intentionaly did -not- read this article at first since I saw the ".NET" bit and figured "bah ... some boring shit about some more boring shit I don't want to know anything about from those Microsoft shits" ...
Cool. Hope we all get ".NET"-deprogrammed/-programmed eventually. I would hate to have seen that word piracy actually result in yet another 'product from Microsoft' world view.
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
Can any Tekken fans enlighten me on what exactly the draw is with this game? I've played and enjoyed the game in the past, but I'm at a loss as to why there are so many sequels. Is it just the fact that there are new characters in each one? Do the fighting styles change often? What would you consider the major selling point of the franchise? (i.e. what keeps you putting the quarters/100yen in)
The console version of Tekken 5 will probably get a lot of hype and coverage, but it's not unusual for major Japanese releases to slide under the American game media's radar. Especially ones like this, where a lot of the best features are meant to cater to a Japanese gaming culture that really has no American equivalent at the moment. Even at the coasts, the American arcade scene is dying, and the people still around probably wouldn't use the online content or ghost characters very often. The customization would be a big hit, but they'll probably have an equivalent to that in the console version.
Just a quick update: Tekken Zaibatsu has late October/early November as the scheuled US arcade release date.