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Videogame Speed Running Speeds Up A Notch

Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive."

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  1. Re:Metroid Prime PAL differences. by Spleener12 · · Score: 3, Informative

    Basically, Retro changed some things to make it harder for people to sequence break (what the fuck Retro has against them I don't know,) by adding a few more walls that require Power Bombs to get through and not allowing you to dash when locked onto something with the scan visor (which makes a trick that gets you the space jump boots right after you land on Tallon IV MUCH harder.) This was also done to the Japanese and NTSC Player's Choice versions.