Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive."
Basically, Retro changed some things to make it harder for people to sequence break (what the fuck Retro has against them I don't know,) by adding a few more walls that require Power Bombs to get through and not allowing you to dash when locked onto something with the scan visor (which makes a trick that gets you the space jump boots right after you land on Tallon IV MUCH harder.) This was also done to the Japanese and NTSC Player's Choice versions.