PS3 Production Starts In 2005 With XDR DRAM
News for nerds writes "According to Mr. Goto @ Impress PC Watch (Japanese article), Rambus Developers Forum Japan 2004 was held this week in Tokyo to show the roadmap of XDR DRAM, the memory chip in the Sony PlayStation 3 console, and SCEI did the keynote speech; the next-gen interactive console will be able to render in real-time, unlike current pre-rendered content playback machines. XDR DRAM production start deadline is still set at mid-2005 by Toshiba, Elpida and Samsung, which means that production of PS3 itself starts in 2005 and the console will be shipped in late 2005 or early 2006, as Cell is already sampled. Mr. Goto has revealed another insider news; single XDR DRAM chip in PS3 was changed to 256Mbit from expected 512Mbit. It means either of the 2 scenarios - (1) Total memory in PS3 was reduced from 256MB to 128MB (2) Memory bandwidth in PS3 was raised from 25.6GB/sec to 51.2GB/sec (RADEON X800 XT has 35.8GB/sec). Since Toshiba put the same potential market forecast per bits at RDFJ 2004 as in 2003, (2) is likely."
the next-gen interactive console will share entire set of raw materials and content production environment in it, unlike current pre-rendered content playback machines.
"Eve of Destruction", it's not just for old hippies anymore...
www.engrish.com
Can someone translate this for me? Between the bad grammar and Zero-Wing like sentence structure, I'm lost.
jX [ Make everything as simple as possible, but no simpler. - Einstein ]
I lost my train of thought while reading that sentence. It must be cool if you can't state it in english.
Hrm. I don't suppose anyone here remembers the lofty PS2 promises? I think Sony finally realized that they cannot promise what they cannot deliver... so they make the promise as ambiguous as possible. PS3 will be able to render X in real time, where X = Y / Z + 10!!! Wow!
Get Virtual.
More money than you've ever seen in your whole life. All 13 years of it.
Get Virtual.
Thanks Simoniker for changing my offensive line of techno-babble Engrish to simple "realtime-rendering", but the original sentence "share entire set of raw materials and content production environment in it" is meant for developers (naturally, because it's Rambus Developers Forum), explaining recyclability of objects, not promising higher image quality to consumers. It suggests the standardized protocol to share the same model/scene/animation/programming data between feature film, game, and other domains, without losing (programming) control, not only suggesting shift to in-game real-time rendering. But I couldn't crunch that nuance well into the short article.
Anyway the juicy part of this news is not SCEI hype, but memory bandwidth and expected shipping schedule of PS3 itself.
Even if we skip the fact that arguably, the Cell architecture IS a cluster, realtime raytracing is possible already, if you sacrifice enough quality/use simple enough objects/lights.
Will the PS3 pack enough punch to do worthwhile things with raytracing? Maybe, maybe not... but that's not really relevant, what Sony are pushing for is not raytracing but procedural rendering - instead of storing textures, generating them on the fly.
Take a look at Artmatic Voyager if you want to see some amazing procedural rendering software from the genius who wrote Bryce. There are NO stored textures in this program, it's all gernerated on the fly - which is how it's capable of zooming in look at individual rocks anywhere in on a the surface of 64000km diameter planets.
A pizza of radius z and thickness a has a volume of pi z z a
According to this article the Cell chip will not be used in the PS3.
I can see there are a lot of websites stating that the Cell will be used in the PS3. Can anybody back that up with an official statement from Sony, or are those sites just stating that because there are a lot of web sites stating it?