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Hide and Go Sneak - The Rise Of Stealth Gaming

Thanks to Slate for its article discussing why stealth elements are now integrated into some of the most interesting new videogames. The author argues: "10 years after Doom, the rampant weapon-play can start to seem tedious. Kill your enemies, reload, kill some more, reload - man, what a drag. You become a pacifist for the weirdest possible reason: not because the virtual violence seems so awful but because it's so bloody repetitive", before suggesting that, although "many of these games do, in the end, require you to resort to at least some violence", an "unexpected benefit" of stealth titles such as Thief: Deadly Shadows is that "Your aesthetic experience becomes much better. Most lightning-fast 'twitch' shooter games are so fast-paced you barely have time to notice how wonderfully detailed the 3-D world is... Stealth turns gamers into tourists."

2 of 73 comments (clear)

  1. Re:Stealth is hard enough in real life by oskillator · · Score: 3, Informative

    The Thief series and the Metal Gear Solid series both have interface additions to help with this issue: Thief has an indicator which shows you exactly how well you're illuminated, and Metal Gear Solid has a radar system which shows the locations and FOVs of nearby guards. Both interfaces work pretty well.

  2. Re:On the other hand... by Anonymous Coward · · Score: 1, Informative

    Camping is always legit. Except in Seattle. Damn City Ordinances.