Slashdot Mirror


DS Ideas To Maximize Dual-Screen Gameplay?

Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?

1 of 92 comments (clear)

  1. How about... by mlu035 · · Score: 1, Troll

    A platform game featuring a moustachioed plumber, or a pokemon franchised game?

    I fear for Nintendo's future in the console market. They already have the handheld market in their pocket, they should be following the more powerful next-gen handheld business plan à la Sony, but instead they are trying to, well, I am not sure what they are trying to do. How about a handheld I can take on holiday with me and play something like GT4 on, then port the save over to the big console when I get home?

    --
    "Feel the force, mother fucker." (Shaft Windu)