Post-Anniversary, Star Wars Galaxies Analyzed
Darniaq writes "Sony Online's PC MMO Star Wars Galaxies has been out a year, as of late last month, when the official anniversary celebration occurred. But what's new? What's different? Grimwell Online has a in-depth analysis charting what's changed, what's good, and what's not, in SWG. They argue that, for folks who played it early on and left in despair or disgust, a lot has changed. However, it's still very much a game for roleplayers and those with dreams of moisture farming." Interestingly, the author explicitly suggests: "If [you] previously got burned out or annoyed enough to quit, now's a good time to re-subscribe."
When aare MMORPG makers going to start offering single-player offline portions to some of these games? Never? Looks like I still don't care, then.
Lest it sound like I'm whining, let me point out that A) Should the company in charge of Game X decide to stop supporting X, I can't play it anymore. Ever. And even if I could kludge together a pseudo-server, they created the game with the thought of thousands of people interacting, not dozens or just one. With just one person, many MMORPGs wouldn't just be dull: They'd be broken, and B) Most of the biggest complaints against MMORPGs are player-related. Players cheat. Griefers intentionally ruin the game. Power gamers blaze through the game, alienating newbies. Joining in late puts you severely behind even the casual users.
If the online portion of the game was non-essential, I would play.
Happiness is relative, Based upon the way we live.