Slashdot Mirror


Post-Anniversary, Star Wars Galaxies Analyzed

Darniaq writes "Sony Online's PC MMO Star Wars Galaxies has been out a year, as of late last month, when the official anniversary celebration occurred. But what's new? What's different? Grimwell Online has a in-depth analysis charting what's changed, what's good, and what's not, in SWG. They argue that, for folks who played it early on and left in despair or disgust, a lot has changed. However, it's still very much a game for roleplayers and those with dreams of moisture farming." Interestingly, the author explicitly suggests: "If [you] previously got burned out or annoyed enough to quit, now's a good time to re-subscribe."

6 of 58 comments (clear)

  1. Ugh.. by Idealius · · Score: 5, Insightful

    The point is that it's been more than a year since I was "screwed" initally.

    I'm sorry but to be a year behind all of the die-hards (combined with my initial distaste of being out of ~50$ for a game that promised more than it gave) is more than enough for me to pass on re-subscribing.

  2. Return? by CaseM · · Score: 5, Informative

    Is the game worth playing? As usual in MMOGs, it depends.

    Now there's a strong statement if I've ever heard one.

    In all seriousness, I actually RTFA and have to admit, I'm even more depressed about the possibility of returning than I was before I read it (which is to say it hadn't even crossed my mind):

    "Combat still broken"

    "Macroing is alive and well"

    "Role-playing is still...rare."

    And SOE, the king of "fuck you" at the helm? Let me be the first to say, no fucking thank you.

  3. contradictions... oh the contradictions by Anonymous Coward · · Score: 4, Insightful

    this excerpt from the article contradicts the slashdot post: Role-playing is still just as rare. Not that I expected anything else. At least folks talking politics or sports isn't so far out of character here as it would be in EQ. Small consolation.
    the slashdot post:"However, it's still very much a game for roleplayers and those with dreams of moisture farming."

  4. Comments from a droid engineer by kherr · · Score: 5, Informative

    I recently made master droid engineer. By choosing not to grind, but to progress "naturally" through doing business, I had a more enjoyable experience and a process that lasted a few months. It gave me a reason to play the game instead of racing through the content as quickly as possible.

    The recently-added droid stuff really improved things. Droids are more complex and there is a greater variety. I was concerned that when I mastered the DE profession I'd lose interest, but I find myself making more droids than ever. Sales are good, people seem to find the droids useful finally.

    As the analysis pointed out, most droid changes are for utility functions. This has been great, players find more use for droids than just fighting. There is a sizable population of players who aren't interested in running combat missions, and they are the ones who seem to add the most depth to the game (not to knock the fighters).

    The analysis did get wrong, however, the point that droids can't be healed by players. Droid engineers can make repair kits that anyone can use, and droids can be equipped with an auto-repair module that actually repairs all droids (including itself) within a radius. This greatly improves the survivability of droids in combat. And with the changes to droid combat, more types of droids can fight, with different models doing different types of damage.

    The Jedi effect isn't really noticeable if you don't engage in PvP. It will be interesting to see how things change after the Jedi update is finished. Apparently the next update will create a two-tier Jedi system, with a limited number of Jedi players being able to engage in PvP and the other Jedi players only going after mobs. And after that comes a reworking of the Galactic Civil War, which should help the Star Wars-iness.

    Finally, the space expansion sounds like it will essentially be a second game on the server, which could be cool. The current combat system is turn-based but the space expansion is supposed to be FPS-style combat, which will appeal to many. And it is very cool that the players are the ones who will make and sell the spaceships.

  5. Free Trial by sqrt(2) · · Score: 4, Informative

    Fileplanet offeres a free 14 day trial of the game
    http://www.fileplanet.com/files/140000/14093 8.shtm l

    --
    If you build it, nerds will come. Soylentnews.org
  6. The more it changes, the more it stays the same by servognome · · Score: 4, Insightful

    I quit about 4 months into the game out of boredom. I put up with server crashes (Eclipse was notoriously down), broken recipes, broken quests, broken everything, then just got bored. The little Star Wars Galaxies is still on my desktop, and I still pay the monthly fee. Every month or so I log back in, say hi to my fellow guild mates (probably the main reason I even try playing). I enjoy the game for a few hours, checking "all the new content" finish the content in a few days, and run into the same boredom that made me leave before.
    It's really difficult to admit, because I wanted to love this game so much, but the whole structure just feels so flawed. All the fixes really haven't enhanced my gameplay experience. It wasn't the bugs that brought the game down, lots of people put up with them, it was the whole design of the game that makes it boring.
    SWG really had a chance to be huge, they haven't had new high profile competition. That is coming in WoW and EQ2. If the Lightspeed expansion doesn't work out, then I doubt it will ever become anything other than a mediocre also-ran MMORPG.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73