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FreeDoom, OpenQuartz Help Recreate Classic WADs

Toddd writes "Everybody knows that the Doom and Quake engines are opensourced. But the game data (such as graphics, sound, and maps) are not. Therefore, if you want to check out the quality of today's source ports like Doomsday for Doom or Tenebrae for Quake, you either need to download the shareware versions or buy the retail boxes. However, what is less well-known is the existence of projects like the recently updated Open Quartz, offering 'GPL-compatible content - including models, maps, sounds and textures - which are required for a fully GPL game using the GPL Quake source.' FreeDoom also does similarly for Doom." We recently covered a new release of Doomsday.

3 of 22 comments (clear)

  1. Re:Buy the originals? by The+Other+White+Boy · · Score: 2, Informative

    yeah they're around. i picked up a Doom Collection at walmart for $9 two weeks ago, its Doom, Doom2, and Final Doom with win32 frontends so you can network em and whatnot without havin to revisit the archaic days of ipxsetup.

    but yeah they all work with Doomsday so it was a pretty good buy IMO. not sure about Quake1..i see Quake2 in stores still, sometimes in bundles. but havent seen the first one in a while really.

  2. Re:Shareware Quake + Tenebrae by ymgve · · Score: 3, Informative

    That's impossible. The shareware version doesn't have the datas for the other chapters.

  3. Re:win xp? by OneHungLo · · Score: 2, Informative

    I don't know about other people's experiences, but I've had no trouble at all getting Quake 2 to run in XP, as long as I used the "setup.exe" installer on the CD instead of the Autorun frontend.

    Also, there's two native Windows executables on the original Quake CD. "Winquake.exe" is a win32 native software rendered Quake (which I've never tried in XP), and "GLquake.exe", which uses hardware-accelerated OpenGL, and worked just fine for me in XP.

    Of course, there's also other modifications of the GPL Quake/Quake II sources that you might try out if you have a fast-enough machine. I like JoeQuake, Tenebrae, and QuakeForge for the original Quake, and Quake2Forge for Quake II. These Quake engine ports are available for Windows and Linux. I don't know about OSX though, because I never bothered to look into it.