Slashdot Mirror


Doom 3 Gets Info On Demo, Linux, DVD, Xbox

Eeknay writes "Following up yesterday's announcement about Doom 3 going Gold, id software today went into specifics on a Doom 3 demo and a Linux version of the full game, saying: 'We will release the demo as soon as it's done, but this probably won't happen until after the game has arrived on U.S. store shelves', and adding: 'Linux binaries will be available very soon after the PC game hits store shelves. There are no plans for boxed Linux games.'." Eurogamer also has a handy round-up of other Doom 3 news, noting, via CNN Money, that "Doom will apparently ship exclusively on CD", quoting Todd Hollenshead as saying of the Xbox version: "We can't say, at this point, that it's going to come out this year", and relaying on game length: "the [PC Gamer paper-mag] reviewer claims it took 23 hours to complete."

1 of 100 comments (clear)

  1. Re:Doom 3 demo. by kannibal_klown · · Score: 5, Interesting

    It depends on a lot of things.

    Most people have already stated the obvious: a demo isn't really needed when a game has as much hype and fans as DOOM 3. They know they have those people locked into a sale.

    But demos can hurt a game in many ways. For examples:

    Deus Ex II: Invisible War - the demo showed everyone how sucky the game was. Poor performance, dummied-down concepts (hacking anyone), small maps, and weak relation to the original. It probably hurt sales, as some of those that were foaming at the mouth probably changed their minds or waited to get it as a gift for the holidays.

    Ground Control II - they shot themselves in the foot with the demo. The demo is great! The game is great! One problem - the demo had so much content in it that nobody bought the friggin game. Hordes of people are still on the demo servers, as the only thing they are missing out on is a few maps. Only a small number of people are on the retail servers.

    Between the time and funds that ned to go into fixing up a demo, it's more cost effective to get the interested early-birds to buy the games. You demo will do little to make them want it more.

    The ones that will buy it later, let them hear about the polished game and then try the demo later.