More Randomness, More Replayability For Games?
Thanks to GamerDad for its 'Long Shot' editorial discussing whether randomly generated gameplay and maps make for more interesting videogames. The author argues: "As time has advanced and games have become less like the arcade games of old, plotting and story have removed the randomness from many of our games... That's to say nothing of the gameworlds themselves... The places you'll visit are always going to be the same with each play through." However, he points out: "Ensemble Studios has done an absolutely superb job of making online play in Age of Mythology exciting through the use of random maps. These maps are generated using excellent seed criteria that give the player the feeling of playing a pre-designed map but with completely unique designs every time", concluding: "I'd like to see the same kind of thing applied to first person action and more."
If anyone wants to check out a great example of randomness, I highly recommend F-Zero X on the N64. The X Cup (which needs to be unlocked) generates random tracks providing a whole new experience every time you play. There are the occasional tracks with tight corners and no walls where everyone just flies of the edge and dies, but I see it all as part of the fun.
In Nippon Ichi's tactical RPG Disgaea, there's an item world; you "enter" an item and do battle on randomly generated maps. For every 10 levels you beat the item becomes stronger. It adds a lot of replay vale to the game and certain stages (Cave of Trials) require you level up your weapon.
Sometimes you do get a doofy level where you can't beat all the enemies or the exit panel is right next to the base panel (you can exit in one move), but overall it's always give you some way to get out of the level (defeating all the enemies or the exit panel).
Its really one of the big elements that make the game last as long as it does (80+ hours - I'm at 70 something and nowhere near unlocking all the stuff).
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)