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Doom 3 System Requirements Revealed

The Llama King writes "The Houston Chronicle's Computing column has got the Doom 3 minimum system requirements. Biggest eye-opener: 384 MB of memory. Lots of mainstream PCs have been sold with 256 MB of RAM, so upgrades will be in order. RAM chip manufacturers should be salivating about now. You'll also need a 1.5-GHz processor and a GeForce 3 or Radeon 8500 graphics card or better."

5 of 867 comments (clear)

  1. thats it? by inf0c0m · · Score: 5, Informative

    is it just me or is anyone else suprised?

    even the desktops i order at work come with more than the minimum requirements (1gb ram, 2.4+ processor, geforce 4 (or equiv)).

    but i suppose this is minimum requirements...recommended will be much more.

    1. Re:thats it? by Tim+C · · Score: 5, Informative

      We recently bought a bunch of new Dells, and they all come with Quadro FX 500 cards. Not that we need them - but to get the other specs we need (gig of RAM, 3GHz proc - we do server-side Java, and run every locally while developing, including the server), that's what comes in the machine.

      It's really not worth our while getting them swapped out, though; our IT dept seems to have a fear of non-standard configurations. At least this way, if a machine dies, we can have an exact replacement here within hours (theoretically, at least).

  2. Re:DirectX 9.0? by juuri · · Score: 5, Informative

    Capability

    That's just a shorthand way of saying "we require pixel shaders".

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    --- I do not moderate.
  3. Re:Geforce 3 by MP3Chuck · · Score: 5, Informative

    No ... In fact, I remember Carmack being annoyed with the naming scheme for the GF4 MX cards. Their performance is hardly comparable with a "real" GF4 ... and I don't honestly think an MX is up to par -- at all -- for Doom III.

  4. Re:DirectX 9.0? by h4rdc0d3 · · Score: 5, Informative
    I thought Carmack was a big OpenGL fan. (Maybe the last one in the video game industry.) Why would you need DirectX for Doom? Maybe that's just shorthand for certain shared requirements, such as programmable GPU capabilities.
    It uses both actually. OpenGL is the graphics API which ID has always used, but it uses DirectX for the sound and input, etc.