New MMO Survey Discusses Addiction, Perspective
Thanks to Terra Nova for its post pointing to new results from the 'Daedalus Project' MMO survey, since, "over the past 4 years, the study has surveyed over 30,000 MMORPG players." Some of the findings include MMO player's opinions on addiction ("About 40% of users would consider themselves addicted to the game. This percentage is quite striking given the social desirability bias built into the question"), and preferences for first or third-person MMO gameplay, with male players strikingly more likely to want third-person play (surveyor Nick Yee suggests: "In very broad strokes, female players are more drawn to relationship-oriented activities while male players are more drawn to achievement-oriented activities... goal-oriented users may be more likely to treat avatars as tools/pawns to achieve goals, thereby encouraging a preference for [third-person play] that objectifies and externalizes the avatar.") We've previously covered other Daedalus Project results.
I dunno about other MMO games, but I know from playing world of warcraft that most female avatars can use a /bounce command to, y'know, bounce. It's jiggle on demand and there's not a 14 year old boy alive who can resist that!
(BTW I'm well past my teens and my main character is male)
Interesting article... but does widening the view-screen/viewing-angle improve men's orientation ability as well or does it only bring women's up to par?
Based on this article I think I need to get a new computer monitor. A bigger one. A giant computer screen. Cuz you know... maybe my mom or my sister might want to use the computer to play games... and uh... you know... I don't want it to be too hard for them... yeah.