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Game Publishers Doing More Damage than Pirates?

thenextpresident writes "Over on JoeUser.com, there is an interesting article, from the creator of the previously mentioned TotalGaming.net subscription service, that discusses two things: the PC game market vs the console market, and how one game developer views game publishers as a bigger problem than the software "pirates". "So don't talk to me about piracy. It's not the pirates that have ripped us off of hundreds of thousands in lost royalties. It's been "Real businesses" doing that thank you very much. The position of royalty eating parasite has already been taken." He also digs into all the problems PC games have: usually being buggy on release, CD keys, patches (and more patches), hard drive space while still requiring the CD be in the drive. All together, a really interesting look at the game industry from just one developer."

5 of 75 comments (clear)

  1. Copy Protection by volteface · · Score: 5, Insightful

    Copy protection hurts legitimate users more than it helps the software developers. When users who legitimately buy games have trouble playing them, while pirates can simply crack the game (and they can, pretty much no matter what you do) and play it more easily than the legitimate buyers, you know you need to step back and re-evaluate your copy protection policy. Most legit users end up cracking the game anyway, just for simplicity's sake. At least UT2K4's patch removed the CD checking.

    It doesn't even stop at games. I can't play Let It Be...Naked by The Beatles in any CD player I own because of the copy protection. There's even a disclaimer on the back stating that it may not work in all CD equipment. However, I'm sure you could download the entire album in 10 minutes if you wanted to.

    1. Re:Copy Protection by Mumbly_Joe6432 · · Score: 4, Informative

      Basically, companies need to make the prices and convenience more appealing to the buyer- just like in any other industry. I would have to argue that software prices are amazingly high; it does take a lot of work to create them, but if everyone was to actually pay for all of the software they use I don't think that nearly as many people would be able to afford a computer at home, or want to. I've seen the most honest people I know take home a cd from work,say microsoft office, and quite frankly, I don't blame them.

      It is true that many software companies are shooting themselves in the foot by using too much protection, but the root of the problem stems from the buyer being unwilling to pay the price. The problem simply builds on itself when enough buyers feel this way and unite to make cracks and even whole programs easier to aquire than a purchased version of the program.

      Some major reforms are going to be made in the future concerning how we buy software/music. I'm willing accept the revolution, as long as the revolution doesn't have irresponsibly priced products.

  2. I don't deal with CD protection by linzeal · · Score: 5, Insightful
    Since I mostly play 1st person games that require game copy protection and the online games usually have a code instead I use GameCopyWorld, for all my 'tweaked' exe's.

    When I lost my CD to Armed and Dangerous awhile back it really got me looking for a legitamate place where people who bought software and wish to not have to lug out a CD each time they want to play a different game could go. Are there any other place besides gamecopyworld that are like that? I do not want to download any EXE from some random P2P user.

  3. So true by Lisandro · · Score: 5, Insightful

    Sadly, this guy has a point. Something's not right when a game you just downloaded off Kazaa is less of a hassle to play than the same game off the box. The "copy protection" craze has gone to far; no matter what, digital content of any kind *will* be copied and used illegally. You just can't get arround it, CD-Key, DMCA, Dongles, or whatever. Instead of fighting an uphill battle, software publishers should focus on making the game good enough so people will happily buy it. As this guy said, this is rarely the case nowadays.

    As for the patching issues, i didn't mind when patches were minor or to improve the overall experience, but most PC games are so buggy and slow lately that patching is mandatory. Again, if the product needs work, move the deadlines forward a bit and focus on delivering a quality product.

  4. Re:I've often wondered by Pluvius · · Score: 4, Informative

    But then again, I'm not buying the bulk of these games, so I must be an evil pirate.

    Since the loss estimates are always based on "potential" sales minus costs instead of actual sales minus costs, you probably are an "evil pirate" in the industry's eyes.

    Rob