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Ex-LucasArts Developers Try Vampyre Graphical Adventure

Thanks to an anonymous reader for pointing to an AdventureGamers interview with ex-LucasArts developers Autumn Moon Entertainment regarding its early-in-development graphical adventure A Vampyre Story. They explain: "With the drop in sales for [the traditional graphical adventure] genre, it became harder to get assigned to new adventure game projects at [LucasArts]. It seemed like the only logical way to be a part of that kind of project again was to create something independently." The late-2005 due project is still seeking a publisher, but is further profiled in the June 2004 Inventory PDF magazine, and the interview also explains the plot ("A young French opera star becomes the object of obsession for a deranged vampire... She must escape his castle and return to Paris"), and possible game duration ("The game will be shorter than Curse of Monkey Island and longer than Full Throttle.")

2 of 31 comments (clear)

  1. Re:Great news, but... by cujo_1111 · · Score: 3, Insightful

    "Vampyre" has been in the English language since the mid 1700s. I don't think you can just remove it bevcause you don't like the connotations it brings.

    --
    If I point out that you are incorrect, making me a foe does not make you any more correct.
  2. Re:Mac Port? by Anonymous Coward · · Score: 2, Insightful

    I would personally like ports to other systems like PS2 and Gamecube. Lucasarts did the last Monkey Island game on PS2. I always thought Grim Fandango would have really broken through if it was re-released on PS2. Would have been a piece of cake after they already ported the engine for Monkey Island, too.

    The problem with adventure games is that they are a niche market. The incredibly huge installed user base of the PS2 would allow them to reach a large market instantly. This is how games like Culdcept, Disgaea, and Katamari Damacy can get released in the US and still turn a good profit. Or how games like Vibribbon and Mojibribbon can get released at all.