Ex-LucasArts Developers Try Vampyre Graphical Adventure
Thanks to an anonymous reader for pointing to an AdventureGamers interview with ex-LucasArts developers Autumn Moon Entertainment regarding its early-in-development graphical adventure A Vampyre Story. They explain: "With the drop in sales for [the traditional graphical adventure] genre, it became harder to get assigned to new adventure game projects at [LucasArts]. It seemed like the only logical way to be a part of that kind of project again was to create something independently." The late-2005 due project is still seeking a publisher, but is further profiled in the June 2004 Inventory PDF magazine, and the interview also explains the plot ("A young French opera star becomes the object of obsession for a deranged vampire... She must escape his castle and return to Paris"), and possible game duration ("The game will be shorter than Curse of Monkey Island and longer than Full Throttle.")
"Vampyre" has been in the English language since the mid 1700s. I don't think you can just remove it bevcause you don't like the connotations it brings.
If I point out that you are incorrect, making me a foe does not make you any more correct.
I would personally like ports to other systems like PS2 and Gamecube. Lucasarts did the last Monkey Island game on PS2. I always thought Grim Fandango would have really broken through if it was re-released on PS2. Would have been a piece of cake after they already ported the engine for Monkey Island, too.
The problem with adventure games is that they are a niche market. The incredibly huge installed user base of the PS2 would allow them to reach a large market instantly. This is how games like Culdcept, Disgaea, and Katamari Damacy can get released in the US and still turn a good profit. Or how games like Vibribbon and Mojibribbon can get released at all.