Specs For id's Next Game After Doom 3 Calculated
jvm writes "Since my current PC is beefy enough to play Doom 3, I began planning for id Software's next game, the one that will come out _after_ Doom 3, so I've worked out the release date and minimum system requirements. It looks like a 3GHz processor and 1.5Gb of RAM just won't cut it in 2007, although the hard disk requirement doesn't hurt too much. Where's this information coming from? From id Software's past game requirements, a couple of exponential and linear models, and some pretty graphs. Start saving for that upgrade now! (Slashdot recently covered the Doom 3 system requirements.)"
Well, for what it matters I've always found ID to make the best performing games for their minimum requirements. I had a 233mhz for running Quake 3 and that was even low for back when it was released, but it still ran and well I must say (30fps or so, with low res options).
Just think what Half-Life (3?), or any other major FPS's requirements will be at the time.
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Ridiculous power? Where I work, we are buying 3.4Ghz P4s with 4 Gigs of RAM for all of our engineers. Granted, I work at a memory manufacturer so the RAMs easy to come by, but we're only paying about $1K for the machines themselves. So I don't think its a stretch at *all* to say that in '07, a top-of-the-line machine from today will be the minimum reqs for a top-of-the-line game then. That's the "thing" about computers: today's overpowered monster is tomorrow's weakling.
Oh, and the speed of the machine has jack-all to do with making original games or not. If you can make an original game for a 1Mhz C64, or an Apple II, or a 286, then you can make one for any desktop machine in use today.
What about graphical requirements? That's a big piece of the picture that's missing from these calculations.
Do I really need all that for a gaming machine, though? I mean, are save-games so important that I really need RAID?
Another thing to consider is inflation. I realize skermit's info is anecdotal, but let's use it as a demonstration. This site says the Pentium 90 appeared in 1994. The Inflation Calculator says that $3000 in 1994 dollars is $3645.04 in 2003 dollars (the most recent data available).
Assuming you aren't just putting stuff in your PC because it's possible to do so, I'm pretty sure a top gaming PC today is certainly no more expensive than the analogous PC of a decade ago, and I suspect it'll be cheaper.
Anyone care to compile actual numbers, instead of relying on skermit's and Dragoon412's estimates?
I don't really think Id is being unreasonable, since the specs are well below the Macintosh I bought last year.
:)
A 3.16GHz x86 is only a smidge (if that) faster than a 64-bit 2GHz PPC970. And I've got dual...
1.6GB of RAM... well, I've only got 1.5GB right now - but I've got space for 8GB.
3GB of disk... I think I've still got 50GB or so free on my main 250GB SATA drive... and then there's the second 250GB SATA drive...
I wonder how many FPS I can get on it running at 1920x1200.
He isn't taking into account the correct variables.
... 2 years. Different engine.
... 5 years. Different engine.
It depends utterly on what tech id uses.
Doom -> Doom 2. Took 1 year apart. Why? Same engine.
Doom2 -> Quake
Quake 3 -> Doom 3
So if, as rumored, id Project X uses the same engine (or a mildly improved one), we'll probably see it 2005, 2006 at the latest.
Not 2007