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Doom 3 Programmer on OGG, Ultra, 60FPS Play

Cryect writes "Appears that Doom 3 is making use of Ogg Vorbis to reduce memory usage for sounds. This comes from id programmer Robert Duffy's latest plan update where he says: 'When we started on memory optimization, most levels used between 80 and 100 megabytes of sound data. We made the choice to move to .OGG for quite a few sounds which effectively removed the problem for us.'" Duffy also comments on texture usage in 'Ultra' mode ("In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data") and framerate ("The game is capped at 60fps for normal game play. For render demos, like what was used for the HardOCP stuff, we run those at full tilt which is why you will see 60fps.")

1 of 66 comments (clear)

  1. Re:What hardware? by TheLoneDanger · · Score: 2, Funny

    By asking for specs, you imply that there is some sort of limit to the lengths you are willing to go to obtain 60 fps at full settings. This is simply unacceptable!

    Frame Rate before food!

    --

    "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera