New KOTOR2 Trailer Released
xCepheus writes "IGN has posted a new trailer for Xbox/PC RPG Knights Of The Old Republic 2: The Sith Lords. An interesting tidbit from the trailer notes that, as your character sways towards the light or dark side, so do the rest of the characters in your party." The original was my fav non Final Fantasy RPG in recent memory, so I can't wait for this one.
but maybe this time they'll make the dark side/light side choices something other than a) Kill innocent woman in cold blood or b) don't.
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You can expect a darker tone in KoTOR II compared to the original. The guys at Obsidian have experience designing morbid games such as Planescape: Torment. They are very good at what they do, and we can expect an outstanding storyline, but I wonder if it'll be too dark for my taste.
They are hard workers. One of the developers read a ton of star wars novelizations (yuck), just so he wouldn't duplicate a story that was done before.
Still, I am suspicious. These are also the people who put out the Icewind Dale series of bland dungeon crawls. I think, though, that it was due to pressure by their former employer, and not their own volition.
To me, the biggest problem of the light/dark choice in KOTOR is that the story path remains essentially the same, with differences only becoming evident towards the end. What would be interesting is if different planets/quests were encountered according to one's alignment. Even more entertaining (for replay value) would be if a THIRD path was encountered by those going neutral (presumably this would be the more difficult to achieve). It would take a lot of extra work but the fans would eat it up.
I don't get what makes it an adventure game. An adventure game to me is sam and max or monkey island. As far as I know, rpg games are roll playing games, meaning, you play a roll, with some stats.
KOTOR has a shallow feature to let you help or kill everything. I fail to see how this somehow makes it a better rpg game? The combat system in kotor is baldurs gate ad&d translated to star wars. Nothing creative. Final fantasy comes out with a new scheme with every game. Usually with a bit more depth. In KOTOR I just use speed, jump, and destroy everything, then get free force heals. At liest it looked cool.
They are different types of rpg games. Final fantasy is the product of consol rpg games, and sticks to the consol style rpg. KOTOR is the product of computer rpg games, and reflects those styles. Both are great games, but both are RPG games. Role playing... you play a role, get it? RPG doesn't mean flexability to kill everything on the map, that's a feature.
I think people need to just love games, and not get all pissed off when a game they don't like is popular and has the audacity to get classified in MY GENERA!!
Games are good, varying features are good. Don't get all mad that both games are RPGs.
FF is more along the lines of "roleplaying" then wizadry 8 or ultima. FF is a role playing game, morrowind is more of a "exploit finding" game, or "how many ways I can mess with NPX's" game.
Don't act so snotty. A RPG is a role playing game, and it also involves stats and choices. FF measures up. Your choices are just nto signigifcant tot he story, but arguably in Morrowind your choices are meaningless too.
In essence, they all derive from the D&D idea, just think of FF as a DM thats a good story teller but makes you stict to the script, Morrowind is a DM that can't tell stories but is great at letting you customize your character and fallout is a DM with too much time on his hands.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."