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GPU Gems 2 Gets Call for Participation

An anonymous reader writes "Following the publication of GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics, NVIDIA has decided to produce a second GPU Gems volume in order to showcase the best new ideas and techniques for the latest programmable GPUs. Tentatively titled GPU Gems II: Techniques for Graphics and Compute Intensive Programming, NVIDIA is looking for innovative ideas from developers who are using GPUs in new ways to create stunning graphics and cutting-edge applications. GPU Gems II will have an increased focus on chapters exploring non-graphics applications of the computational capabilities of GPU hardware (learn more at www.GPGPU.org). If you would like to participate, please read through the submission guidelines and send an e-mail to articlesubmissions@nvidia.com with your proposed chapter title as the subject line, and the required description in the e-mail body. The deadline for submissions is Monday, August 16, 2004."

2 of 11 comments (clear)

  1. Re:64 bit calculation by Shinobi · · Score: 2, Informative

    The GeForce 6800 series can actually handle 64-bit floating point calculations.

  2. Re:64 bit calculation by MisterFancypants · · Score: 2, Informative
    You just spent a lot of words being wrong. 32 bits are NOT enough for GPUs and gaming. 32 bit is plenty fine when you're talking about a single texture, but when you're doing 10-20 passes to do textures, normal maps, lighting, etc, you start seeing rounding errors that accumulate giving you banding artifacts similar to those that were common when 16 bit color was king.

    In any case, the Nvidia 6800 does 64bit color NOW and 64bit is going to be pretty much standard equipement across the board within the next year.