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Midway - New Unreal Publisher, Inching Toward Profit?

Thanks to Yahoo for reprinting the press release revealing Midway has announced a multi-product agreement with Epic to publish three new Unreal franchise games. The deal is "including Unreal Championship 2 [originally to be published by Microsoft], an Xbox exclusive title scheduled to ship in 2005, and two future installments of Unreal Tournament [previous versions published by Atari] on PC and upcoming next generation consoles." In related news, Midway announced financial results for Q2 2004, with some slightly positive news (the company "expects to have shipped over one million units of NBA Ballers through 2004 Q3"), but disappointment in a "loss [of] $9.0 million", and news that Midway "has moved one of its major releases, Area 51, from 2004 into 2005."

16 comments

  1. Well... by syrion · · Score: 4, Insightful

    Let's just hope that Midway allows Epic to develop the games on their own, without screwing with them. The main problem developers seem to run into is "meddling" publishers, but I don't think Midway is bad for this, and Epic is big enough that they can probably resist any "executive decisions" pretty well. This is probably better than Atari in the long run, anyway, judging from the... interesting decisions Atari made regarding The Temple of Elemental Evil. (That game had several "objectionable" portions taken out... like the children.) The rise of the "publisher" phenomenon in video games is worrisome, though; the effect was hardly positive on the literary front (where everything is now expected to fit into a neat little genre).

  2. No diff by chrispyman · · Score: 1

    Now honestly, what diffrence does it make for a game on who publishes it? If it's good people will buy it (sometimes even if it's not).

    1. Re:No diff by syrion · · Score: 2, Insightful

      Well, different publishers have different personalities. Some like to meddle in the games they publish; "This content is unsuitable," "We demand that this game get a T rating," and so forth. Others don't. Some promote games extremely well, others don't. Still others are notable for their technical choices. Atari, for instance, likes copy protection, even when it affects legitimate buyers negatively (see Unreal Tournament 2004).

    2. Re:No diff by gl4ss · · Score: 1

      ut 2004 has the cd check removed in the first patch.

      it's mostly about how much money the publisher can throw at a project anyways(difference between publishers)...

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      world was created 5 seconds before this post as it is.
    3. Re:No diff by WebGangsta · · Score: 1

      The difference it makes is mostly in distribution. The larger companies have better distribution and visibility in stores. It could be the best game in the world, but if consumers can't find it at their local BesTar*Mart, then how would they ever find out? Just because the magazines may give a game a 10 out of 10 rating doesn't mean that it will end up in your house.

    4. Re:No diff by JavaLord · · Score: 1

      Now honestly, what diffrence does it make for a game on who publishes it? If it's good people will buy it To me it's Brand recognition. Midway, Atari, etc are all names people recognize and might have certain stigma's attached to them

    5. Re:No diff by RogueProtoKol · · Score: 1

      If you can get the game installed in the first place ... alot of people had problems installing with the copyprotection, let alone playing.

  3. Bad management at companies by tod_miller · · Score: 2, Interesting

    The games industry is huge - ok it must be very competative right now, but if you are making quality games, you should aim for a decent profit... how badly can a game flop, that has undergone at least 2 years of development and review? Unless they don't actually check if the game is any good...

    I think prices need to come down, to increase unit sales of games, currently there is room for a handful of popular games.

    I know PS2 owners with about 8 games... 8... thats it... I don't play games on the PC, I will play the Doom3 demo though.

    They need management akin to the film industry, as the skills are merging between them.

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    1. Re:Bad management at companies by Anonymous Coward · · Score: 0

      "how badly can a game flop, that has undergone at least 2 years of development and review?"

      I see your not in the industry :). A game can flop badly and get extremely good reviuew scores and be a great game. Look at the 2 recent releases from midway. Suffering and psi-ops. Both got really good reviews but niether is selling terribly well. Now look at Driv3r. Got terrible reviews mostly in the 6.0 range and it's in the top 10 of most charts.

  4. Hmm. by 13Echo · · Score: 2, Interesting

    I wonder what this means for future Linux versions of the Unreal games?

  5. i miss ed boon and john tobias :( by h0mer · · Score: 2, Interesting

    My hopes that Unreal Championship 2 will be a good game are now gone. Microsoft was promoting UC2 in all of its press material and it was going to be a major title for Xbox Live. I figure the game isn't good enough for MS so they surrendered their publishing rights. I'm interested to see what the Xbox-exclusive title is, though.

    It still boggles me how Midway could fall so far. Anyone have a link to a Midway timeline, possibly detailing bad management decisions?

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    I'm on top of my game like I'm standin' on Xbox.
    1. Re:i miss ed boon and john tobias :( by Anonymous Coward · · Score: 0

      http://www.homelanfed.com/index.php?id=24974

  6. No Mac version? by squiggleslash · · Score: 2, Interesting
    two future installments of Unreal Tournament [previous versions published by Atari] on PC and upcoming next generation consoles."
    Does this mean there'll not be a Mac version, or does it just mean Midway (like Atari) will not be doing the Mac port directly, instead it being ported/sold through MacSoft?

    If they're ruling out a Mac version, does this have implications for the Linux version too? (ie have they lost interest in portability or have they just removed the Mac)

    It would be a shame if the first is true, and definitely unfortunate if the latter too. The UT series is one of the consistantly good ports on the Mac.

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    You are not alone. This is not normal. None of this is normal.
    1. Re:No Mac version? by Anonymous Coward · · Score: 1

      I think there will be a Mac version. The port is done by Epic themselves (Specifically Ryan Gordon, aka icculus.) and then published through Macsoft instead of Atari/Midway. Midway has no influence in Epic's decision to do a Mac port.

  7. Just how many versions of Unreal is there NOW? by cmdrwhitewolf · · Score: 1

    It's no frickin wonder why some of my friends are getting confused about which copy of the game they should buy before coming over to play with me!

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    [Now, I'm off to lift my le... Um, visit... at another place.]
    1. Re:Just how many versions of Unreal is there NOW? by Foo2rama · · Score: 1

      I'm confused too... Unreal Unreal championship Unreal championship 2 Unreal Tournament Unreal XMP Unreal tournament 2003 Unreal tournament 2004 Unreal II Unreal tournament All on 2 different engines... Which one do i need to play with my friends?? Also what will this do to the other uses of the Unreal engine? such as movie preproduction? And the furthur developemnt of the Unreal engine?

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      ---In a time of Chimpanzees I was a Monkey.